The second Metal Gear Survive beta test is coming, and we've got the dates players need to remember.
Metal Gear Solid 5 isn't the only game to use Kojima Productions' impressive new Fox Engine. Konami's taking the tech and bringing it to Pro...
When Kojima Productions debuted Metal Gear Solid 5, many fans were surprised (nay, upset) to discover that Hayter would not return for the upcoming game. However, perhaps no one was more surprised than Hayter himself.
"Ground Zeroes and The Phantom Pain are two separate games. Ground Zeroes will actually be a prologue to The Phantom Pain."
We break down the reveal trailer of The Phantom Pain to see where the Metal Gear Solid franchise is going in its next numbered game.
So, guess Moby Dick Studio wasn't real after all.
Ooh, what a merry chase The Phantom Pain is leading us on. Is it all an elaborate ruse for a new Metal Gear game? Is it happy coincidence that the first name of developer Moby Dick Studio's CEO, Joakim Mogren, is an anagram of "Kojima?" One thing's now for certain: the game is built upon the Fox Engine, Kojima Productions' shiny new tech.
With a new generation of consoles looming, what can Konami do to get its football game in top shape? Get help from Kojima Productions, of course.
Penny Arcade Expo attendees were treated to the very first footage of Metal Gear Solid: Ground Zeroes. Running on a PC with specs comparable to current-gen consoles, Ground Zero is the first game to show off Kojima Productions' new Fox Engine--and boy, is it a beaut.
Kojima Productions will show off the Fox Engine next month at an event in Japan, according to studio head Hideo Kojima.
Hideo Kojima explains why Wii U games should be tailored to make use of the device's functionality, but says the Fox Engine is compatible with the system.
Legendary game director Hideo Kojima has revealed his company--Kojima Productions--is working on an unannounced multiplatform title which utilizes a new proprietary engine. Details on the "Fox Engine" were slim; however, more is expected at E3.