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Project Eternity's difficulty 'about more than numbers'

By Ozzie Mejia, Nov 07, 2013 6:00am PST

It's easy to adjust an RPG's difficulty by scaling damage and adding more enemies, but Project Eternity wants to go in a different direction, using a new encounter system to completely change certain aspects of battle.

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Broken Age preview: head in the clouds

By Ozzie Mejia, Nov 06, 2013 12:30pm PST

Double Fine brought Broken Age out to Los Angeles on Tuesday and Shacknews took a few minutes to go hands-on with the upcoming adventure game and check out the dialogue and inventory systems in action.

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Metro: Last Light now out on Linux

By Alice O'Connor, Nov 05, 2013 12:30pm PST

Decades of relentless overenthusiasm from Linux fans about this year really being "the year of the Linux desktop" means I struggle to even joke about that by now, but Valve bringing Steam to Linux certainly has spurred interest in the operating system. Metro: Last Light is n...

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"You could run it in Ubuntu, Xubunto or Mint for example, the critical point is which desktop ..."

- Lukiopimp see all 3 comments

Broken Sword 5 slithers out December 4, now episodic

By Alice O'Connor, Nov 05, 2013 6:00am PST

Nostalgia-plying games crowdfunded as the gold rush began are gathering pace, breaching from industry veterans' nebulous realm of "Wouldn't it be cool if?" into our world, our lives, our homes. To make good on its plan to release Broken Sword 5: The Serpent's Curse this year...

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"I can live with that. That's a pretty short break between episodes. I really hope they don't ..."

- Mecha Tofu Pirate see all 2 comments

Why Valve abandoned biometric feedback with its Steam Controller

By Andrew Yoon, Nov 04, 2013 11:45am PST

Valve had been experimenting with biometric controllers. However, its Steam Controller is missing any biometric functionality. What happened?

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"They didn't. Valve fired Jeri Ellsworth and her augmented reality team. Mike Ambinder was the ..."

- trineas see all 5 comments

Europa Universalis IV: Conquest of Paradise expansion announced

By Alice O'Connor, Nov 04, 2013 11:15am PST

Paradox's publishing plan is pretty clear by now--release an unapologetically PC-y game, then follow up with oodles of expansions and DLC--so it was never a question of if Europa Universalis IV would get an expansion, but when. December 11 is the answer, when Conquest of Par...

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"Paradox is by far my favorite developer these days; great support of their games and constant ..."

- athmpsn see all 7 comments

Valve confirms: no exclusive games for SteamOS

By Andrew Yoon, Nov 04, 2013 10:45am PST

Valve's Greg Comer confirmed: "you won't see an exclusive killer app for SteamOS from us. We're not going to be doing that kind of thing."

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"valve, the company that actually follows, "don't be evil" until they give our gaming ..."

- quorm see all 25 comments

Oculus Rift consumer unit coming 2014, compatible with PC and Android

By Andrew Yoon, Nov 01, 2013 12:30pm PDT

The world of virtual reality powered by Oculus Rift is unattainable to most. But that will change in 2014, when the company plans on releasing a consumer unit. It will be a single device that will be compatible with PC, Mac, Linux, and Android.

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"No, the motion sickness is a real thing. When your hands turn you one way and you turn your head ..."

- Duma see all 35 comments

Shadowrun Returns now on Linux

By Alice O'Connor, Oct 31, 2013 7:30am PDT

No true decker would be caught dead using Winblow$ or Appl€ products recreationally, so it's only fitting that Shadowrun Returns is now on Linux. It arrived yesterday alongside the cyberpunk-fantasy RPG's patch 1.1, which brings changes including reworking the Physical Ade...

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"Oh, I didn't think about that. It will sync saves with the PC version through Steam cloud?! ..."

- Gwyndion see all 3 comments

Kerbal Space Program multiplayer mod released

By Alice O'Connor, Oct 30, 2013 8:15am PDT

Space can be a terrifying place, especially when one of your fellow astronauts beams like a fool no matter what's happening. Thankfully Kerbal Space Program managers can now lark about in space with their chums, as enterprising modders have whipped together multiplayer suppo...

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"Incredible - this is the one thing this game has been missing for so long. At last!"

- Parias see all 4 comments

Gone Home gets free commentary mode, 50% off sale

By Steve Watts, Oct 23, 2013 7:00am PDT

Gone Home has added a free Commentary Mode, with insights from the development team, voice talent, and composer. It's also currently hosting a 50% off sale.

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Monaco update adds zombies and 'Origin' stories

By Steve Watts, Oct 22, 2013 4:00pm PDT

The new Monaco update accompanying the game's Steam launch adds a zombie mode, an origin stories mini-campaign, and a new playable character called "the Blonde."

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Kerbal Space Program adds science experiments

By Alice O'Connor, Oct 17, 2013 9:00am PDT

Now that you've quite certainly launched into space in Kerbal Space Program and almost definitely visited other worlds and absolutely don't explode your spaceships in terrible accidents anymore, it's time for science. Developer Squad yesterday released update 0.22 for the sp...

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Monaco coming to Linux with new content next week

By Steve Watts, Oct 17, 2013 7:40am PDT

Monaco is coming to Linux on October 21, along with "a ton of free/new content."

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"It's more about forward thinking. This gets them on SteamOS. We, of course, don't know how ..."

- LoioshDwaggie see all 11 comments

Humble Bundle features Ticket to Ride, Worms Reloaded

By Ozzie Mejia, Oct 16, 2013 7:00am PDT

The latest Humble Bundle is going cross-platform with Ticket to Ride, Greed Corp, Incredipede, and Anodyne all playable across PC, Mac, Linux, and Android. Paying more than the average will get you Worms Reloaded, the Android version of Worms 2: Armageddon, and The Bard's Ta...

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