InXile Entertainment News


Torment: Tides of Numenera Kickstarter launched

By Alice O'Connor, Mar 06, 2013 6:45am PST

Hey, you! Do you want a spiritual successor to Planescape: Torment? I am, of course, only asking for rhetorical effect: you do. You'll need to pay for it, though. inXile Entertainment today launched its crowdfunding campaign to make Torment: Tides of Numenera, a thematic and...


"Was happy to see that $45 option for both Wasteland 2 and Numenera."

- MachoMyers see all 38 comments

Torment site launches, preps for crowdfunding

By John Keefer, Feb 21, 2013 5:00pm PST

InXile Entertainment has launched a new website for its spiritual successor to PlaneScape: Torment, and is already getting fan input about items they would like to see when the company eventually launches its Kickstarter campaign.


"? InXile has released games. They're also working on Wasteland 2. U CRAZY"

- nwillard see all 21 comments

Wasteland 2 walkthrough reveals early gameplay

By Alice O'Connor, Feb 11, 2013 6:00am PST

Ten months after its smash-hit Kickstarter ended, inXile Entertainment has shown off the first proper footage of the crowdfunded Wasteland 2. The trailer packs a whopping fifteen minutes of post-apocalyptic RPG fun, narrated by dev director Chris Keenan, looking a fine follo...


"Wasn't that Merle (Michael Rooker) from Walking Dead, in the 2nd Radio message (complaining ..."

- AxeMan808 see all 14 comments

New Torment game to use kickstarted RPG world of Numenera

By John Keefer, Jan 10, 2013 9:00am PST

The spiritual successor to PlaneScape: Torment being developed by inXile Entertainment is going to rely on many of the themes and exotic settings hat made the original so popular, according to inXile chief Brian Fargo. Since the PlaneScape world is unavailable, the recently ...


"Well the Planescape setting is practically dead, so... that's not surprising at all."

- Memphis-Ahn see all 11 comments

PlaneScape: Torment spiritual successor in the works

By John Keefer, Dec 03, 2012 2:00pm PST

A PlaneScape: Torment successor appears to be in pre-production at InXile Entertainment, minus the PlaneScape name. Black Isle alum Colin McComb is taking the helm of the project with the blessing of original lead designer Chris Avellone.


"I am ok with that, if the story options and gameplay (sans battle) are alike in the depth and ..."

- Oninusar see all 9 comments

Wasteland 2 video plays with camera angles

By John Keefer, Sep 06, 2012 5:00pm PDT

A short demonstration of Wasteland 2 was shown at Unite 2012, and Inxile's Brian Fargo offered it to show what the in-game camera can do. Unfortunately, it shows pretty much the same scene revealed in the game's first screenshot.


"The community constantly complains about not seeing enough of the development process of a game, ..."

- uranium232 see all 4 comments

Wasteland 2 first screenshot teases roboscorpion

By Alice O'Connor, Jul 23, 2012 6:00am PDT

Three months after the Kickstarter campaign for Wasteland 2 ended with $3.04 million, developer inXile has released the very first screenshot.


"I hope and pray they release to GOG.com. This game and the series would be a perfect fit. Plus ..."

- Oninusar see all 13 comments

Wasteland 2 includes original Wasteland

By Alice O'Connor, Jul 10, 2012 8:15am PDT

Kickstartered RPG sequel Wasteland 2 will include the original Wasteland from 1987, developer inXile has announced.


"That ought to kill the game mighty quick. I wouldn't put it past EA"

- vertdang see all 7 comments

Wasteland 2 Kickstarter ends with $3.04 million

By Alice O'Connor, Apr 17, 2012 5:30am PDT

inXile's Kickstarter to fan-fund a sequel to classic post-apocalyptic RPG Wasteland has wrapped up, reaching $3,040,574. Hitting the $3 million mark means we can expect mod tools too.


"I wish I could see it that way - but Arcanum is so unforgivably buggy that I don't know how I ..."

- NickDelios see all 54 comments

Wasteland 2 gets first concept art

By John Keefer, Apr 09, 2012 6:45am PDT

The Wasteland 2 information is slowly coming out, and Brian Fargo blogged some details about the game's Desert Rangers, complete with new concept art.


"Yeah I think it's just Chris and some tools Obsidian uses for making games so all of the people ..."

- Mecha Tofu Pirate see all 7 comments

More funding, more content for Wasteland 2

By John Keefer, Apr 05, 2012 1:00pm PDT

With the Wasteland 2 Kickstarter nearing its $2.1 million goal to include Obsidian Entertainment, inXile's Brian Fargo talks about more goals with 11 days still remaining.


"They'll probably spend those resources to make the tools actually user friendly."

- Rice-Rocketeer see all 3 comments

Obsidian may team with inXile on Wasteland 2

By John Keefer, Mar 30, 2012 10:30am PDT

If you ponied up cash for the making of Wasteland 2, InXile has added another goal that would bring Obsidian into the project.


"That's how I feel about them. They are the best at actual Role Playing elements and characters."

- Dr_Tran see all 58 comments

Wasteland 2 lead talks hurdles and fan feedback

By Steve Watts, Mar 28, 2012 5:15pm PDT

Brian Fargo from inXile Entertainment shares some thoughts on his crowdsourced project, Wasteland 2, from the failed publisher pitches to how he's responding to feedback from backers.


"I don't know, maybe I'm wrong. Hopefully that is how everybody sees it, but I'm sure there are ..."

- Gwyndion see all 25 comments

Wasteland 2 not for the console crowd

By John Keefer, Mar 22, 2012 3:00pm PDT

Brian Fargo updates the Wasteland 2 Kickstarter page with news on what's coming next.


"And it will be torrented in the millions just like all hit PC games are. I used to love PC ..."

- Peterborough see all 39 comments

Wasteland 2 hits funding goal in two days

By Alice O'Connor, Mar 15, 2012 5:45am PDT

It took only two days for inXile's Kickstarter campaign to fan-fund Wasteland 2 to hit its $900,000 goal, and the pledges keep on coming. There are still 33 days left to go, so the sequel to Interplay's vintage RPG is on course for to be very shiny indeed


"100K? I'd love to work there... Hell, most all developers I know would love to work there."

- pillzer see all 22 comments