InXile Entertainment News

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Wasteland 2 developer teases new RPG

By Steven Wong, Dec 05, 2014 7:30am PST

Wasteland 2 developer inXile Entertainment teases that  a new "passionatly demanded" RPG may be in the works.

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"Very much what it says on the tin. A verbose sequel to a classic computer RPG that defines ..."

- Alastayr see all 10 comments

Wasteland 2 rakes in $1.5 million in sales in four days

By Daniel Perez, Sep 24, 2014 7:00am PDT

Just four days after its initial launch, Wasteland 2 has already generated $1.5 million in sales.

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"I have 9 hours in, and I have only finished ag center, and just started highpool"

- dextius see all 41 comments

Wasteland 2 review: Surviving the apocalypse

By Steven Wong, Sep 22, 2014 1:00pm PDT

Wasteland 2 is a return to an old-school kind of role-playing experience, which means that it isnt' simple or easy, but it grabs your attention nonetheless. See what it takes to survive in a post-nuclear apocalyptic world.

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"Well, I take it as meaning that aside from the specific issues he mentioned, it's a great game ..."

- Grape Flavor see all 5 comments

Wasteland 2 gameplay trailer sentenced to 18 minutes in the slammer

By Alice O'Connor, Aug 28, 2013 10:30am PDT

Wasteland 2 is a still away, so if you're hankering for a cruel wasteland but live outside our devastated manufacturing cities (social commentary, you guys), indulge yourself with a new 18-minute gameplay walkthrough for inXile's retro RPG. The video sees a party of Rangers ...

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"The game seems to be coming along fairly nicely. I wonder if they still have the depth to the ..."

- TheEmissary see all 2 comments

How gender matters in Wasteland 2

By Steve Watts, Aug 09, 2013 2:30pm PDT

inXile president Matt Findley talks about how NPCs will react to different party compositions based on their own individual biases.

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Wasteland 2 delayed due to expanded scope

By Alice O'Connor, Jul 22, 2013 6:00am PDT

inXile Entertainment had long hoped to launch Wasteland 2 in October, but has needed to push its crowdfunded RPG back a little. All those stretch goals it hit have made for a whole lot of extra work, see, so development's running about six weeks behind. inXile now plans to d...

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"I suspect the truth is that it's way more than 6 weeks behind. This announcement is just a bid ..."

- PenicillinX57 see all 7 comments

Wasteland 2 signs physical distribution deal with Deep Silver

By Alice O'Connor, Jul 11, 2013 6:45am PDT

One big drive in the recent crowdfunding bonanza has been a sentiment of "publishers can go rot", but publishers do also provide valuable services beyond developers' area of expertise. Wasteland 2 developer inXile today announced it's signed a distribution deal with publishe...

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"It sounds like they would be smart to do that, considering they are the ones who stand to lose ..."

- Gwyndion see all 6 comments

Torment: Tides of Numenera hits final stretch goal

By Alice O'Connor, Apr 30, 2013 6:45am PDT

inXile Entertainment set a Kickstarter record by raising $4,188,927 for Torment: Tides of Numera, but the crowdfunding continued elsewhere once that wound up. See, the developer was hoping to reach $4.5 million and fund its very final stretch goal, adding strongholds for pla...

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"I'm pretty sure he was saying you should buy the original Planescape: Torment on GoG."

- isochronous see all 10 comments

Wasteland 2 dev: Crowdfunding means Walmart can't change content any more

By John Keefer, Apr 24, 2013 3:00pm PDT

Brian Fargo has been an outspoken proponent of crowdfunding since before his company successfully kickstarted Wasteland 2. However, the inXile CEO said that one of the biggest reasons he is thrilled with the process is no more outside interference with games the audience wan...

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"I agree that it's a great game, I'm just saying that maybe if they focused on gameplay more than ..."

- Gwyndion see all 31 comments

Torment: Tides of Numenera sets Kickstarter record

By Alice O'Connor, Apr 08, 2013 6:00am PDT

inXile Entertainment's Torment: Tides of Numenera has set a new Kickstarter record as the most-funded video game in the crowdfunding site's history, wrapping up over the weekend with a whopping $4,188,927 in pledges. It raked in at least $127,000 or so in direct pledges too....

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"That is only what the publishers want you to think. They said the same thing about point and ..."

- TheEmissary see all 22 comments

Torment pushing toward $4 million; adds new screenshot

By John Keefer, Apr 04, 2013 4:30pm PDT

With about 24 hours to go, inXile Entertainment is making one final push to hit $4 million in its Torment: Tides of Numenera crowdfunding campaign, releasing a new screenshot and the vision document for the project.

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"$4.25 million stretch goal achieved with 80 minutes to go (counting PayPal) ..."

- Keefinator see all 20 comments

Torment: Tides of Numenera delayed before Kickstarter ends

By John Keefer, Apr 02, 2013 3:55pm PDT

InXile Entertainment's highly successful Kickstarter campaign for Torment: Tides of Numenera has three days left to go, with almost $3.4 million pledged for the spiritual successor to PlaneScape: Torment. But already, the developer is letting backers and fans know that they ...

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"Yeah, I went for the double pack since I skipped Wasteland 2, but couldn't pass on Torment."

- the Scrivener see all 21 comments

Torment: Tides of Numenera screenshot shows The Bloom

By John Keefer, Apr 01, 2013 7:15am PDT

The Kickstarter campaign for Torment: Tides of Numenera will be wrapping up in a few days, but the development team has already released its first...

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"What the hell is this post talking about, the April Fools joke?"

- Mecha Tofu Pirate see all 6 comments

inXile and Obsidian sharing RPG tools and tech

By Alice O'Connor, Mar 29, 2013 2:00pm PDT

Obsidian and inXile are awfully chummy, with a shared history going back to Interplay and Black Isle Studios and close enough that they want to lend members like a cup of sugar. Both Californian studios are making crowdfunded Unity-based old-school RPGs too, and so are putti...

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"Considering that bugs have plagued all of Obsidian's releases, this is a smart move."

- Magitek see all 4 comments

Torment Kickstarter adds Chris Avellone stretch goal

By Alice O'Connor, Mar 22, 2013 8:15am PDT

As Torment: Tides of Numenera's crowdfunding drive continues to make money hand over fist, developer inXile has added stretch goals to hire two notable names. If it passes $3.25 million, Patrick Rothfuss, author of fantasy series The Kingkiller Chronicle will join up. At $3....

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"the original was both, isometric and combat was technically real time but D&D turns under the ..."

- derelict515 see all 11 comments