by Alice O'Connor, Jan 21, 2013 2:00pm PST
Thrills, chills, and gently rolling hills are coming on January 30 with the launch of dreamy explore 'em up Proteus on PC and Mac. For $9.99, the playable song will send you off on a lovely countryside stroll, playing with local flora and fauna to build a wonderful procedural soundtrack. Wear sensible shoes and bring a packed lunch.
Read more: Pre-order for only $7.50 »
by Alice O'Connor, Feb 27, 2012 6:45am PST
by Jeff Mattas, Jan 10, 2012 11:30am PST
The finalists for the 14th annual Independent Games Festival's Main Competition have been announced, highlighting some of the greatest indie games to come out in the past year. Indie game fans might notice a couple of familiar titles like the oft-nominated platforming adventure Fez (by Polytron) and Alexander Bruce's mind-melting first person puzzler, Antichamber. That said, the IGF juries have selected a number of less-exposed titles that are well-deserving of some recognition.
Read more: Stiff competition »
by Ozzie Mejia, Oct 26, 2011 6:00pm PDT
Along with the various conventional video games that can be found at IndieCade, the festival has also been home to some specialty titles that emphasize art moreso than gameplay. One of these titles is Proteus, a first-person exploration game from British-based developer, Twisted Tree Games. I was fortunate enough to take a hands-on look at the game, while also observing the reactions of convention-goers that tried the game out for themselves.
Read more: about ambient exploration in Proteus »
by Jeff Mattas, Oct 09, 2011 10:00am PDT
One of the best things about this year's IndieCade is the particularly wide assortment of incredibly innovative cooperative experiences. Given that all those in attendance love videogames--or at the very least, have a healthy curiosity--an enthusiastic collaborator is always in within arm's reach.
It's indicative of the natural bonds that can develop when bringing so many talented game-makers together. "There's a really unique community of developers that come from around the world, sharing ideas," IndieCade CEO and founder Stephanie Barish explained. She told me that oftentimes, new development teams manifest as the result of the relationships that form at IndieCade. "It's just very, very exciting to be here and be part of this community," she said, "and to have the opportunity to show your work to each other, and to the broader public."
Read more: award winners, great people, and great co-op »
"I bought this last week after reading a PC Gamer article on it. It is seriously the best game ..."
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