by Steve Watts, Apr 01, 2013 11:15am PDT
Today is the annual celebration of deceit and trickery, and we at Shacknews clearly have no time for such shenanigans. But we respect when someone does it well, so we have to tip our hat to Eidos Montreal for accidentally setting up a prank by letting word of trademarks and domain registrations for Deus Ex: Human Defiance leak so far in advance.
Read more: 8-bit Deus Ex »
by Andrew Yoon, Mar 22, 2013 12:30pm PDT
by Alice O'Connor, Mar 20, 2013 7:30am PDT
by Steve Watts, Mar 19, 2013 9:00am PDT
by Steve Watts, Mar 06, 2013 9:45pm PST
by Steve Watts, Mar 01, 2013 10:45pm PST
The other day, we reported on a trademark for Deus Ex: Human Defiance, and noted the possibility that it was simply the film adaptation. We hoped we were instead seeing the first signs of a sequel, but bad news: according to new domain registrations, it's the film title.
Read more: Registered to CBS Films »
by Steve Watts, Feb 27, 2013 7:00pm PST
by Steve Watts, Feb 22, 2013 6:00pm PST
The Deus Ex movie is aiming for a cyberpunk aesthetic, and is looking through the history of sci-fi cinema for inspiration. Director Scott Derrickson and co-writer C. Robert Cargill recently dropped a few movie titles that serve as reference material for their vision of Deus Ex's world.
Read more: Looking at District 9, Looper, Inception »
by Alice O'Connor, Nov 28, 2012 12:45pm PST
If you'd like to replay Deus Ex but are put off by the year 2000 graphics, you're a monster. Fortunately, dear monster, help is at hand. While the USA was off giving thanks for something or other last week, the real cause for celebration was that the final version of high-res retexturing mod New Vision was released, giving even the most monstrous of monsters no excuse not to revisit this classic.
Read more: 5 years of work »
by Andrew Yoon, Nov 16, 2012 12:00am PST
The Deus Ex movie is really happening. Based on the recently-released Human Revolution, the upcoming film adaptation has just signed a writer and director.
Scott Derrickson will write and direct the film. Best known for his work on the recently-released Sinister, the director's resume includes The Day the Earth Stood Still and The Exorcism of Emily Rose.
Read more: 'Soul and intelligence' promised »
by John Keefer, Jul 10, 2012 7:45pm PDT
by Steve Watts, May 02, 2012 9:00pm PDT
If Shacknews Game of the Year runner-up Deus Ex: Human Revolution put you in the mood for more cyborg-dystopian RPG action, good news. You'll probably have a chance to play the original Deus Ex on your PlayStation 3 soon. The European board PEGI has issued a rating for "Deus Ex" on the system, most likely as a PS2 classic.
Read more: BLAH »
by Shack Staff, Jan 16, 2012 8:00pm PST
You can't resurrect a widely-adored classic franchise a decade later, common wisdom goes. The game lives in nostalgia now; you can never come close to matching recollections and expectations. Besides, games have moved on. If you change nothing it will feel dated, but any changes will ruin what fans loved. And if it's being made by different people, well, that really won't work. Somehow, developers Eidos Montreal and Nixxes Software didn't succumb to its doomed fate: Deus Ex: Human Revolution recaptures much of the essence of the original, while updating it for modern audiences.
Read me: Why Deus Ex was placed in our 'Top Five' »
by Xav de Matos, Dec 01, 2011 1:00am PST
Square Enix CEO Yoichi Wada has reportedly said that Deus Ex has become a core intellectual property (IP) for the company, promising the franchise will continue.
Wada reportedly made the comments during a financial briefing earlier today, where he outlined the company is aiming to establish "ten IPs" that are capable of making "a continuous profit contribution" to the company.
Read more: Two to three new IPs announced in next few years »
by Xav de Matos, Nov 02, 2011 11:30pm PDT
Deus Ex: Human Revolution producer David Anfossi has admitted that the boss sequences in the Eidos Montreal-developed title were a misstep, noting: "We knew that would be a weakness for the game."
Eidos Montreal outsourced the boss battles to crowd AI specialist Grip Entertainment; however, Anfossi says blame for the issues surrounding sequences should be put on Eidos Montreal alone.
Read more: 'Too much for the team to do internally' »
"Ballsy and funny. Ballsy because they are making fun of kickstarter backed games (Eidos don't ..."
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