by Andrew Yoon, Mar 21, 2013 3:00pm PDT
One key feature that never made its way into Sniper: Ghost Warrior 2 was the ability to dismember enemies. Publisher City Interactive said that the ultra-violent feature had to be toned down to avoid being banned in countries that have strict censorship laws on such things, such as Germany. The company promised to release dismemberment as a free DLC pack in countries that don't frown on mens' limbs being ripped off their bodies.
Well, some promises are meant to be broken.
Read more: GamePad sniping and hacking »
by Steve Watts, Mar 12, 2013 3:45pm PDT
by Steve Watts, Jan 03, 2013 10:15am PST
When you're a sniper, the last thing you want to do is miss your target--much less miss it four times. So the latest release date for Sniper: Ghost Warrior 2, set nearly a year after its initial release target and having suffered three separate delays, should hopefully be the last time we write its name and "release date" in the same story.
Read more: March 12 release moved from January »
by Jeff Mattas, Dec 20, 2012 12:30pm PST
It's been quite a while since I first saw an early build of Sniper: Ghost Warrior 2, having initially previewed the game back at E3 2011. What I saw then--an alpha build that already looked pretty good, thanks to CryEngine 3--led me to believe that City Interactive was on track to finally deliver on much of what the first game promised. In addition to the technical improvements afforded by a shiny new game engine, I was assured that the development team was really honing in on the "Ghost Warrior" part of the moniker, after complaints that the first Sniper game too often degenerated into run-and-gun firefights against AI that had a knack for being able to bullseye the player over long distances through dense foliage.
A recent hands-on demo of the game shows that it is much further along, and though there are still some rough edges to be buffed and polished, it seems like the developer is making good on its promises, more or less.
Read more: A host of improvements »
by Andrew Yoon, Oct 11, 2012 2:45pm PDT
City Interactive's CryEngine-powered World War II shooter Enemy Front has lost its designer, Stuart Black. Citing "various internal and external feedback," City Interactive CEO Marek Tyminski revealed that they are taking a "different approach to the gameplay" than originally envisioned, and will work instead with Mark Bristol.
Of course, he added that "we are very happy with the progress of the game and look forward to showing it off in the months to come."
Read more: The fate of Stuart Black »
by Steve Watts, Jul 26, 2012 7:30am PDT
by Alice O'Connor, Jun 07, 2012 2:00pm PDT
If there's one lesson to take away from Sniper Elite V2, it's that players adore watching enemies suffer massive trauma as a bullet rips through their body. Unfortunately for Sniper: Ghost Warrior 2, not everyone is so keen on it. City Interactive is cutting dismemberment from the release version of its own snipe 'em up then releasing it as free DLC, to avoid the censor's glare.
Read more: German rules against gore to blame »
by Jeff Mattas, May 08, 2012 6:00am PDT
World War II is still one of the most ubiquitous settings for first-person shooters. Largely based on runs from Normandy to Berlin, they typically try to harness the tone of films like Saving Private Ryan or the miniseries, Band of Brothers, highlighting the real-world conflicts and sacrifices of what journalist Tom Brokaw dubbed "The Greatest Generation." Enemy Front, the new game being developed by Stuart Black at City Interactive, is going for a decidedly different approach that provides an over-the-top feel more akin to the classic action hero style of war movies.
Read more: A man on a mission »
by Steve Watts, Apr 19, 2012 3:15pm PDT
Sniper: Ghost Warrior 2 has been laying in wait for just the right moment, watching the wind speed, and has finally decided on a release target. City Interactive announced today that the brain matter dispersal simulator will release on August 21, nestled snugly between the light and breezy summer period and the autumn glut of new releases.
Read more: CryEngine 3 for realistic brutality »
by Jeff Mattas, Mar 23, 2012 1:00pm PDT
Back at E3 last year, I attended what was described as a tech demo for Sniper: Ghost Warrior 2. It was an early look, not based on any final gameplay, that hinted at some of the improvements--both minor and major--that moving the series to CryEngine 3 would afford. This week, the game's producer, Michal Sroczynski, stopped by the Shacknews offices to show me an updated demo from the game's single-player campaign on the Xbox 360. Though I have yet to actually play it myself, what I saw of Sniper: Ghost Warrior 2 the other day impressed me quite a bit more than I expected it would.
Read more: What a difference an engine makes »
by Alice O'Connor, Nov 18, 2011 6:00am PST
Long, long ago, in the dark and distant days of the mid-2000s, players rose up and cried with one voice, "Enough World War II shooters!" But now, after several years of relentless Call to Arms: Modern Battleops, perhaps we'd appreciate a chance to shoot those zany old Nazis back again?
City Interactive would certainly hope so, as it's just announced WWII shooter Enemy Front, with Black creator Stuart Black signed on as chief designer.
Read more: Built upon CryEngine 3 »
by Alice O'Connor, Oct 19, 2011 6:30am PDT
by Jeff Mattas, Aug 17, 2011 12:00pm PDT
City Interactive's upcoming Combat Wings: The Great Battles of WWII is aiming to make aerial combat up close and personal when it's released this fall. Last week, creative director Jakub Majewski stopped by the Shacknews offices to show off a few missions from the PC version of the game, and I even got to check out a mission on the PlayStation 3, using the PlayStation Move controller. Decidedly more arcade-shooter than simulation, the latest entry into the Combat Wings series is all about dispatching enemies at close range using a huge variety of historical planes in battles inspired by the second World War.
Read more: Combat Wings: The Great Battles of WWII preview »
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