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Sniper: Ghost Warrior 2 dismemberment DLC no longer happening

Sniper: Ghost Warrior 2 dismemberment DLC no longer happening

One key feature that never made its way into Sniper: Ghost Warrior 2 was the ability to dismember enemies. Publisher City Interactive said that the ultra-violent feature had to be toned down to avoid being banned in countries that have strict censorship laws on such things, such as Germany. The company promised to release dismemberment as a free DLC pack in countries that don't frown on mens' limbs being ripped off their bodies.

Well, some promises are meant to be broken.

Read more: GamePad sniping and hacking »

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Sniper: Ghost Warrior 2 'Siberian Strike' DLC announced

Sniper: Ghost Warrior 2 'Siberian Strike' DLC announced

Sniper: Ghost Warrior 2 is hitting stores this Friday, and City Interactive has announced its first piece of downloadable content. The "Siberian Strike" DLC will be available at the end of March, using the frosty northern winter to stave off the impending joy of spring.

Read more: Winter-themed weaponry across all platforms »

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Sniper: Ghost Warrior 2 sets sights on March

Sniper: Ghost Warrior 2 sets sights on March

When you're a sniper, the last thing you want to do is miss your target--much less miss it four times. So the latest release date for Sniper: Ghost Warrior 2, set nearly a year after its initial release target and having suffered three separate delays, should hopefully be the last time we write its name and "release date" in the same story.

Read more: March 12 release moved from January »

"First one sucked, this doesnt look any better. That doesnt look like the Crytek engine at all."
- Noorviko    See all 4 comments


Sniper: Ghost Warrior 2 preview: death from afar

Sniper: Ghost Warrior 2 preview: death from afar

It's been quite a while since I first saw an early build of Sniper: Ghost Warrior 2, having initially previewed the game back at E3 2011. What I saw then--an alpha build that already looked pretty good, thanks to CryEngine 3--led me to believe that City Interactive was on track to finally deliver on much of what the first game promised. In addition to the technical improvements afforded by a shiny new game engine, I was assured that the development team was really honing in on the "Ghost Warrior" part of the moniker, after complaints that the first Sniper game too often degenerated into run-and-gun firefights against AI that had a knack for being able to bullseye the player over long distances through dense foliage.

A recent hands-on demo of the game shows that it is much further along, and though there are still some rough edges to be buffed and polished, it seems like the developer is making good on its promises, more or less.

Read more: A host of improvements »

"Cool, am a big fan of the first one, I really loved it. All this info on #2 sounds very ..."
- valcan_s    See all 3 comments


Enemy Front taking 'different approach,' loses Stuart Black

Enemy Front taking 'different approach,' loses Stuart Black

City Interactive's CryEngine-powered World War II shooter Enemy Front has lost its designer, Stuart Black. Citing "various internal and external feedback," City Interactive CEO Marek Tyminski revealed that they are taking a "different approach to the gameplay" than originally envisioned, and will work instead with Mark Bristol.

Of course, he added that "we are very happy with the progress of the game and look forward to showing it off in the months to come."

Read more: The fate of Stuart Black »

"So.....in other words, Black just doesn't want to see things through?"
- soundcreepy    See all 2 comments


Sniper: Ghost Warior delayed into 2013

Sniper: Ghost Warior delayed into 2013

Sniper: Ghost Warrior 2 has been delayed again, this time slipping into next year. Namco Bandai didn't give a specific reason for the move to January 15, 2013, but moving it away from August 21 might help it avoid being stuck in the busy holiday season.

Read more: Originally set for March 20 »

"That art makes me angry. A bolt action rifle that appears to be extracting an empty casing yet ..."
- bladerogers    See all 6 comments


Sniper: Ghost Warrior 2 lops dismemberment off for free DLC

Sniper: Ghost Warrior 2 lops dismemberment off for free DLC

If there's one lesson to take away from Sniper Elite V2, it's that players adore watching enemies suffer massive trauma as a bullet rips through their body. Unfortunately for Sniper: Ghost Warrior 2, not everyone is so keen on it. City Interactive is cutting dismemberment from the release version of its own snipe 'em up then releasing it as free DLC, to avoid the censor's glare.

Read more: German rules against gore to blame »

"also be fair: its not just germany that gets the gore-reduced version, Australia looks down upon ..."
- Vogerl    See all 8 comments


Enemy Front preview

Enemy Front preview

World War II is still one of the most ubiquitous settings for first-person shooters. Largely based on runs from Normandy to Berlin, they typically try to harness the tone of films like Saving Private Ryan or the miniseries, Band of Brothers, highlighting the real-world conflicts and sacrifices of what journalist Tom Brokaw dubbed "The Greatest Generation." Enemy Front, the new game being developed by Stuart Black at City Interactive, is going for a decidedly different approach that provides an over-the-top feel more akin to the classic action hero style of war movies.

Read more: A man on a mission »

"That game is poor show compared to the original DoD. Remake of the original with large maps ..."
- abjectblitz    See all 10 comments


Sniper: Ghost Warrior 2 aims for August 21

Sniper: Ghost Warrior 2 aims for August 21

Sniper: Ghost Warrior 2 has been laying in wait for just the right moment, watching the wind speed, and has finally decided on a release target. City Interactive announced today that the brain matter dispersal simulator will release on August 21, nestled snugly between the light and breezy summer period and the autumn glut of new releases.

Read more: CryEngine 3 for realistic brutality »

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Sniper: Ghost Warrior 2 preview

Sniper: Ghost Warrior 2 preview

Back at E3 last year, I attended what was described as a tech demo for Sniper: Ghost Warrior 2. It was an early look, not based on any final gameplay, that hinted at some of the improvements--both minor and major--that moving the series to CryEngine 3 would afford. This week, the game's producer, Michal Sroczynski, stopped by the Shacknews offices to show me an updated demo from the game's single-player campaign on the Xbox 360. Though I have yet to actually play it myself, what I saw of Sniper: Ghost Warrior 2 the other day impressed me quite a bit more than I expected it would.

Read more: What a difference an engine makes »

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Enemy Front, Stuart Black's WWII FPS, announced

Enemy Front, Stuart Black's WWII FPS, announced

Long, long ago, in the dark and distant days of the mid-2000s, players rose up and cried with one voice, "Enough World War II shooters!" But now, after several years of relentless Call to Arms: Modern Battleops, perhaps we'd appreciate a chance to shoot those zany old Nazis back again?

City Interactive would certainly hope so, as it's just announced WWII shooter Enemy Front, with Black creator Stuart Black signed on as chief designer.

Read more: Built upon CryEngine 3 »

"A tired, long-abandoned subgenre and a washed-up producer don't seem like a promising combination."
- the archvile    See all 7 comments


Sniper: Ghost Warrior 2 scopes release date

Sniper: Ghost Warrior 2 scopes release date

City Interactive today announced release dates for a pair of its military shooters: the CryEngine 3-powered Sniper: Ghost Warrior 2, and arcade flight sim Combat Wings: The Great Battles of World War II. Like war? Love video games.

Read more: Dates, platforms and details »

"ugh no it wasent.. all I remember is trying to be all stealth sneaking through trees looking for ..."
- godm0de    See all 4 comments


Combat Wings: The Great Battles of WWII preview

Combat Wings: The Great Battles of WWII preview

City Interactive's upcoming Combat Wings: The Great Battles of WWII is aiming to make aerial combat up close and personal when it's released this fall. Last week, creative director Jakub Majewski stopped by the Shacknews offices to show off a few missions from the PC version of the game, and I even got to check out a mission on the PlayStation 3, using the PlayStation Move controller. Decidedly more arcade-shooter than simulation, the latest entry into the Combat Wings series is all about dispatching enemies at close range using a huge variety of historical planes in battles inspired by the second World War.

Read more: Combat Wings: The Great Battles of WWII preview »

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