A feature called "trigger feel" makes quickly pulled triggers add more recoil to each shot, whereas slowly pulling the trigger yields significantly less, making you quicker to line up that next shot. Improvements to group AI were also evident, with larger groups of soldiers behaving more aggressively until you thin their ranks, at which point they become noticeably more timid. The famous "bullet cam" also returns, but is being leveraged with more restraint for this outing. Instead of overdoing it, these special, cinematic shots are reserved for the last enemy in a group, or when one pulls off a particularly difficult shot. No multiplayer modes have been revealed yet, but the treatment of long-range death-dealing seems greatly improved over the first game, particularly in terms of how stealth and the actual sniping itself are handled. Sniper: Ghost Warrior 2 is due out on PC, Xbox 360, and PlayStation 3 in the latter half Q1 2013.
Long distance kills and close-range stealth are keys to survival.