"One of the most frustrating things for me," Black said, "is that when I'm playing Call of Duty--which I love, overall--it really pisses me off when I'm hunkered down somewhere trying to take a moment and read the situation, decide what I'm going to do about it, I get fucking spammed with grenades! Because the designers don't want you stopping, and they're making me play the way that they want me to play. You're not really letting me manage my experience. You're forcing me." As such, you won't find enemies spawning behind you in Enemy Front, though they will try to flank you. Players won't get incessantly spammed by grenades when stopping to catch their breath for two seconds, but the cover in front of them may get whittled down by enemy fire as they wait. Standard difficulty settings will be at play in Enemy Front, but layered on top of that will let players use collectible items he referred to as "style cards." When starting a new game, three choices--Hope, Honor, and Glory--were shown. Selecting "Hope," for example, would grant the player a complete HUD and regenerating health. Selecting "Honor" removes the recharging health system and requires players to collect medpacks to heal. The "Glory" setting removes the HUD completely. A few more interesting gameplay systems that will help set Enemy Front apart from other WWII shooters were teased by Black, even though they weren't quite ready to show off during the demo. In addition to the "Hope, Honor, and Glory" settings, players will be able to unlock more style cards that will let them do things like use extended magazines. It sounds like an interesting system that has the potential to cater to a lot of different play-styles. Black also mentioned that he intends to introduce some light crafting elements into the game as well, where players can collect various ingredients and expand their arsenals. The system is being designed around civilian NPCs, who will grant the hero special components if he's able to lead them to safety. If you hate escort missions, don't worry, since Black assured me that saving civilians will be entirely optional. As mentioned, Enemy Front is in an early stage of development, but already shows a lot of promise. The game is being built using CryEngine 3, and as a result, already looks pretty good in action on the Xbox 360. Most exciting to me was the "style card" system, which will allow players to tweak their gameplay experience to suit their own personal styles. The game's dynamic enemy squad AI, which includes different troop types and facilitates different approaches to the firefights, also seems like it could be quite promising. Enemy Front is planned for a simultaneous release on PC, Xbox 360, and PlayStation 3 in 2012.
Enemy Front will feature many opportunities to turn Nazis into hamburger.