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When you are considering the performance of the system as a whole, you can effectively ignore the parts of the system that aren't the bottleneck. Especially if it's a massively parallel system, like games (parallel processors of CPU+GPU) and database applications (parallel processor of application code and database engine).
There are two things to consider:
1) What is the total system throughput?
2) What is the latency on processing a single item? Item could be a database roundtrip or a single game frame.
If your database access is the bottleneck (almost always true in a web application) or the GPU is the bottleneck (in the case of quite a few modern computer games), the speed of the CPU side is effectively irrelevant.
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