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I think the real thing that led everyone into flipping out isn't just the divergence from the turn based shooter. It's that after years and years of zero use of the license, for the first use of it, they pull out an FPS. So they're using this old license, that means absolutely nothing to the vast majority of gamers, and they turn it into something totally non-traditional. What audience are they trying to appeal to? The older games are wondering where there turns are, while the newer ones have no reason to care about this old license. It just seems like an odd situation.
And not just that, because I'm even curious to see what they do with it, but I just wish they would have pulled a Bionic Commando or Dark Void and also announced a smaller throwback game in the classic XCom style. I mean, Poor Yurik was sitting here saying that he didn't see anyone pulling out XCom to play it. Well, that's not true for me. I do keep digging out X-Com, but it's a really old game. It could use a coat of 2010 polish, and I think there could be a really great modern game there. I mean why else should the 2010 world have an interest in this old license?
Plus, to be honest, I had heard the rumors and had gotten worked up on what I thought they would do (ie turn based), and likely I wasn't the only one.
So, XCom FPS. I'll watch what happens, I'm sure it'll do at least some neat things, but it'll be like re-meeting your childhood crush and finding out they took a 90' turn and now they're someone totally different. Nice to see them, but not what you were hoping for. But perhaps it's the folly of our expectations as gamers. :\ Hope people don't mind me rehashing this topic, if it's obnoxious I'll can the post.
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Think about it. The majority of folks who buy music today are well under 25. Music Industry folks target the 13 to 19 year old kid more than any other age group.
Movies as well - why is it called the "Summer Blockbuster Season" for movie? Cause kids are out of school and can go more than Friday or Saturday nights (and by kids I mean teens and college kids). Remember the discussion on why Titanic crossed 1 billion was because teen age girls went 3, 4, or more times to see it. Heck, look at "Clash of the Titans" ... the remake took away so much that made the original great in my eyes. The version just released was more "300 Part 2" than "Clash of the Titans Remade" to me. But I have talked with a bunch of 'kids' who are 19 thru 22 who thought it was the best thing they have seen .. since "300". Sigh.
So at some point, those of us who remember downloading Doom from a BBS or AOL the day it came out are no longer the target for those spending hundreds of millions to make games. All that means is we will see far more brands bought or acquired and then used to make games that attract the 15 to 25 year old gamer. I don't think this is a rare occurrence, I think this is the early beginnings of a major trend coming to the gaming industry over the next 10 years.
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