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Todd Howard in OXM
"If you're talking to an enthusiast, there are so many differences, and we feel it's under-selling the game to say it's Oblivion with guns. But when we started talking to more consumer-oriented magazines, we'd have, like, two seconds...and we'd say, 'it's like post-apocalyptic Oblivion with guns.' And they're like, 'Awesome!' To Joe Public, it's mainly first-peron, wide-open game and you get to do what you want. The game it's closest to is Oblivion. So now when someone asks, 'Is it Oblivion with guns?' my main answer is, 'in all the best ways.'"
And there you have it folks. Fallout is Oblivion with guns. ;)
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Here’s a short description, based one on one on the Game Informer article, with a few quotes:
The combat is real-time. V.A.T.S. allows players to pause (if they wish to). When you pause, you can target an enemy, in which case you’ll zoom in on him and can aim for body parts, with percentages for to-hit chances showing up like in the originals.
You have a set number of action points based on agility. “Every combat move you make will deplete this supply”, while your AP count will regenerate in realtime at a rate set by your agility.
If your action points are depleted, you can continue in real time, but this will significantly slow down the recovery of action points.
Summarized: V.A.T.S. is RTwP, with aiming abilities when you pause and with a limited number of pauses depending on PC stats.
Todd Howard notes the following:
“We don’t want to be rewarding twitch play. It’s not an action game, it’s a role-playing game.”
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