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Todd Howard in OXM
"If you're talking to an enthusiast, there are so many differences, and we feel it's under-selling the game to say it's Oblivion with guns. But when we started talking to more consumer-oriented magazines, we'd have, like, two seconds...and we'd say, 'it's like post-apocalyptic Oblivion with guns.' And they're like, 'Awesome!' To Joe Public, it's mainly first-peron, wide-open game and you get to do what you want. The game it's closest to is Oblivion. So now when someone asks, 'Is it Oblivion with guns?' my main answer is, 'in all the best ways.'"
And there you have it folks. Fallout is Oblivion with guns. ;)
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Fallout is isometric RPG with some very distinctive gameplay elements.
I'm not really sure why Bethesda would acquire the Fallout IP strip the majority of elements that define it, and then mold it around their brand of gameplay (Oblivion).
Why not just start from scratch then?
My guess is that they wanted to appeal to the current Fallout fan base, and leverage the existing Fallout universe so that they didn't need establish a new one.
<shrug> I'm getting in either case. I've decided to just pretend it's not Fallout, and enjoy it for what it is.
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