How winter in Company of Heroes 2 will change online multiplayer
by Kat Bailey, Dec 31, 2012 10:00am PSTThe biggest addition to Relic Entertainment's Company of Heroes 2 has to be winter. Braving the elements in a bone-chilling Russian winter will force players to approach online multiplayer in a new way.
"Tactical RTS is about being a smart commander and making smart decisions on the fly," communication manager Simon Watts told Shacknews at a recent multiplayer event. "If they're a great player, it shouldn't be just about having one build order. If a blizzard blows in, they should be ready to adapt to that. If they don't have a contingency, they aren't a great player. That's what strategy is all about."
Watts said winter effects make CoH2 a different type of game, and that playing between summer and winter will force different strategies. "You see that the match is winter, so you think, 'Alright, I was going to go heavy infantry, but maybe I'm going to go more mechanized.' Or vice versa. One blizzard could also be your savior because it forces an opponent to kind of hunker down and wait for it to end. We think that it could be something really exciting for the competitive game."
We'll have the full interview with Watts soon. Company of Heroes 2 is scheduled to come out in March for PC.
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Relic Entertainment has added the dead of winter to its already formidable recreation of World War 2 in Company of Heroes 2. But Relic's Global...
Relic Entertainment has added the dead of winter to its already formidable recreation of World War 2 in Company of Heroes 2. But Relic's Global... : Shacknews
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The thing is that are still constants that characters are balanced around, the main one being the map.
A huge component of balance in Starcraft isn't races, it is the map itself. DOTA carries this even further by having only one single map and other constants like creep respawn timers, etc. Everything else is built around those things being consistent.
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