"After shipping StarCraft, Blizzard's ace team of strategy game makers returned to WarCraft to devise another row between the Orcs and humans, plus two new factions: night elves, and the undead," Craddock said. "Originally, Blizzard conceived six races. The fifth was the Burning Legion, an ancient race of demons that invaded Azeroth early on in the game. Deciding on a sixth race was like a game of roulette, with the development ball stopping on various ideas. One such race was the goblins, a mischievous and devil-may-care band of green-skinned warriors who had thrown in with the Orc Horde during WarCraft II's events. Early plans for a fleshed-out race of goblins in WarCraft III played up the kamikaze mentality of the goblin with designs such as a catapult that flung units across the map. Ambition gave way to reality when six and even five races proved too difficult for Blizzard to balance. Goblins and the Burning Legion hung around in the game, but not in the form of fully playable factions."
Future stories from Craddock will include behind-the-scenes details on the Diablo games, StarCraft, the Warcraft series and World of Warcraft. Craddock and Shacknews will also bring you a week of book coverage during the week of October 29, featuring an in-depth interview with the author and a full chapter from his book.
WarCraft 3 ended up adding two new playable races. It almost added four.