A patch for Kingdoms of Amalur: Reckoning had been in the works at 38 Studios, lead designer Ian Frazier has explained, but due to the developer's collapse you'll never get to apply it. Though the RPG was released back in February, mysterious "issues" meant work on the patch couldn't start until it was too late.
Thanking fans for their well-wishes, Frazier took to the Reckoning forums to apologize for the lack of a patch and explain what happened to it.
It's something we very much wanted to do, but various issues outside our control (which unfortunately I'm not at liberty to disclose) prevented us from doing so for a long time. Finally we received clearance to do a PC-only patch, which wasn't ideal (we wanted to do a patch on all platforms) but it was better than nothing.
The patch was to pack two new difficulty modes, a jazzed-up camera, bug fixes, and other gubbins. Sadly, Frazier says, "barring some sort of miracle, it is highly unlikely that any patch for Reckoning will ever see the light of day."
He added, "While I consider Reckoning a very strong game and not especially buggy, that's not the same as saying that it's perfectly balanced or bug-free, and it kills me that I'll never get the chance to correct any of its issues."
38 Studios laid off its staff on Thursday last week, after it failed to find more funding from the state of Rhode Island, which had heavily backed it. Though Reckoning sold 1.2 million copies within its first 90 days, it needed to sell over 3 million "just to break even," RI's governor has said. Screenshots of the Amalur universe MMORPG, codenamed Copernicus, leaked late last week.