Chrono Bind registration is for Final Fantasy XIII-2 DLC [Update]
Square Enix has registered a domains for chronobind.com and chronobind.net, related to the upcoming Final Fantasy XIII-2 DLC and not the fan-favorite classic series.
Update: Kotaku reports that Chrono Bind is actually the name of a casino game in the upcoming Final Fantasy XIII-2 DLC. It seems likely that Square Enix is merely registering a dedicated domain for its casino game. Shacknews apologizes for the error.
Original Story: Fans have been clamoring for another sequel to the beloved classic Chrono Trigger for years. It's been over a decade since Chrono Cross arrived on PS1. Isn't it time for a follow-up? Square Enix has now registered a domain what could be the next franchise entry, titled "Chrono Bind."
Not much is known about the registry besides its mere existence. Siliconera reports that the company registered chronobind.com and chronobind.net domain on Friday.
Square Enix has a history of registrations before official game announcements, as in the case of Final Fantasy XIII-2. Because Chrono Bind is not a numbered sequel, the domain can't be shrugged off as protection against domain squatters.
If Chrono Bind does come to fruition, it's hard to tell which direction Square Enix will go. Chrono Trigger was a light-hearted time-traveling romp, while Chrono Cross took a darker direction and explored alternate universes created by time travel. For what it's worth, Square recognizes the fan community built around Chrono Trigger, having released the game for DS, Virtual Console, PSN, and iOS last year.
It is remote possibility, of course, that Square is just starting a new series with no relation to Chrono Trigger or Chrono Cross whatsoever. But teasing us like this would just be cruel.
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Steve Watts posted a new article, Chrono Bind domain registered by Square Enix.
Square Enix has registered a domains for chronobind.com and chronobind.net, leading to speculation that the company is planning another sequel in the Chrono Trigger series.-
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Characterization and story are two different things. You can have a good story with faceless characters and Chrono Cross was exactly that. Trigger dealt with people messing with time to save the world. Cross dealt with the real consequences of doing such a thing and I thought it was a very interesting take as a follow-up to Chrono Trigger.
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Chrono Cross didn't make any god damned sense. I'll have to read a spoiler about how it's "supposed" to go down but I spent like 2 hours repeating the same introductory sequence over and over again and then got introduced to a bunch of characters that disappeared from the universe and had no sense of direction the entire time.
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The battle system is pretty solid, and the way character advancement is handled is probably one of the most appropriate solutions to the abundance of meaningless RPG encounters ever.
I wish more RPGs had embraced the idea of small battles being just a little bonus or maybe for some loot, but major story battles/boss fights being the ones that advance your character.
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I know, lol metacritic, but check it out: http://www.metacritic.com/game/playstation/chrono-cross
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Oh yeah and http://cabbitwolf.wordpress.com/2012/02/07/ffxiii-2-solving-clock-puzzles/ would help
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To be honest, all JRPGs suffer from the same affliction of getting terribly tedious.
It's tough to design a good SP battle system for a 60+ hour game without becoming boring halfway through.
FWIW, I think XIII did a decent job, but it took waaaay too long to get rolling with enough action points to make things interesting.
XII was far too autonomous for me to enjoy. I might give it another stab, but goddamn.-
I can tell you that as you start doing hunts you will start wishing for more autonomy in FFXII. There is plenty to do and you are never just staring at your characters hitting things. Like I said, these game are moving to AI party members because the battle system are getting complex enough where you are too busy just dealing with controlling a single character. And there is nothing wrong with that, plus Enix and Namco have been doing this since the SNES days.
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