Minecraft 1.7 'adventure update' incoming

The indie sandbox dig 'em up is to get some actual goals with update 1.7, which developer Mojang is calling the "adventure update."

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Indie sandbox dig 'em up Minecraft is famous for letting players create their own fun, but if you like goals in your video game, the next patch is for you. Referring to it as the "adventure update," on his blog, creator Markus 'Notch' Persson teased a little of what we can expect from update 1.7.

"We're keeping the details secret so people can get surprises. The idea with this update is to flesh out the game a bit, making it reward exploration and combat more," Persson said. Doubtless it'll all be optional, for you to dabble in if you fancy a little structure.

Minecraft's official mod support will also arrive soon, with the source code going out to "a very VERY small group of people" before 1.7 launches. "We'll use those experiences to work out the final details, then we'll get the modding API out as soon as possible after 1.7 has been released," Persson explained.

On top of all that, 1.7 might bring pistons too, "assuming we like them in play testing."

Persson also said a little more about the Kinect-supporting Xbox 360 edition of Minecraft, which was announced at E3 last week for a winter launch. "It will be a new version of the game, designed specifically for console play," Persson explained.

As previously announced, Minecraft is also coming to Android via Sony's Xperia Play phone, which it'll be exclusive to for a while. Minecraft's coming to iPhone too.

While Persson is serving as game designer on the Xbox 360 and Android versions, he notes that "I won't be involved in the programming as I'm focused on the PC version of Minecraft."

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  • reply
    June 13, 2011 6:00 AM

    Alice O'Connor posted a new article, Minecraft 1.7 'adventure update' incoming.

    The indie sandbox dig 'em up is to get some actual goals with update 1.7, which developer Mojang is calling the "adventure update."

    • reply
      June 13, 2011 6:27 AM

      Perhaps the patch that makes Minecraft fun?

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        June 13, 2011 6:28 AM

        i was having fun in it last year. you should try having fun harder.

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        June 13, 2011 6:31 AM

        HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!!!!!!!!! THAT'S SO FUCKING WITTY!!! Did you think of that yourself!?

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          June 13, 2011 7:47 AM

          trying too hard for the burn

          • Ebu legacy 10 years legacy 20 years
            reply
            June 13, 2011 8:11 AM

            Burns have to fit in the preview line. If the burn gets cut off it loses most of it's pool of funny.

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            June 13, 2011 8:22 AM

            I was going more for the mocking than the burn but yes, I agree. I did go a little much on the HAHAs. In retrospect, I'll be more careful next time.

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          June 13, 2011 8:14 AM

          One more HA in there and you'd have it.

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        June 13, 2011 9:03 AM

        you're doing it wrong

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      June 13, 2011 6:35 AM

      [deleted]

      • Zek legacy 10 years legacy 20 years
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        June 13, 2011 6:43 AM

        No doubt modders will do something like that.

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        June 13, 2011 6:51 AM

        There are about 700 other Voxel engines out there. I don't think the Minecraft engine specifically is required to make a new game.

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        June 13, 2011 7:43 AM

        [deleted]

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          June 13, 2011 8:16 AM

          Yeah, I just turn off the baddies and focus on exploration and building. Mostly I just mine for diamond.

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      June 13, 2011 6:47 AM

      I tried the game and didn't care for it because I need a reason to play a game (missions or goals). This may be what I need to enjoy that game.

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        June 13, 2011 8:16 AM

        some times you gotta make your own goals, like building a 256 block tall wang

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          June 13, 2011 9:06 AM

          Except the height is only 127

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            June 13, 2011 11:43 AM

            even if you start at the bedrock?

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              June 13, 2011 12:34 PM

              from sea level 64 down and 64 up, minus the layer of bedrock

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                June 13, 2011 12:36 PM

                everyone knows you build penis's horizontally

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                  June 13, 2011 1:01 PM

                  Yes, then there is an infinite degree of... um... excitement... when everything is turned on it's side. :)

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          June 13, 2011 9:17 AM

          If building a 256 block tall wang is wrong, then I don't wanna be right.

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        June 13, 2011 8:23 AM

        Did you play with toys as a child?

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        June 13, 2011 8:25 AM

        Your goal is to craft items. But to craft you need resources, so you need to hunt for them.

        Eventually, once you understand what you can do in the game world, your list of goals and projects becomes ridiculously long. While hunting for resources, you'll inevitably create tunnels, which you'll get caught up in shaping into something, and then you'll want to build something with all the stone you've collected. Then it's all downhill from there.

        Granted, if you don't play long enough then you'll never make it to that point.

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          June 13, 2011 9:16 AM

          This is it.

          The gameplay is kinda recursive. The more you do something, the more you wanna do more things.

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        June 13, 2011 9:15 AM

        I played with 2 mission: get to the bottommost layer of the level, and completely explore my neighbouring cave clearing it of all monsters and darkness.

        As soon as I finished those 2 missions (took me a few weeks of fun gameplay), I haven't played the game since.

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      June 13, 2011 7:08 AM

      PISTONS! simple machines here we come? seriously. all we need are levers, pulleys and wheels, and we could make aaaanything. (even giant WORKING dildos)

      • reply
        June 13, 2011 9:17 AM

        Yes, _jon can finally have his moving penis island.

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      June 13, 2011 7:37 AM

      So much potential for Minecraft. I played the game with a friend and my girlfriend a few weeks back and it was an amazing experience, building bases and traps and then huge monuments and temples. It's just after a very short while it becomes tedious and simply boring.

      I have so many ideas that appear do-able that would just tip the game over to incredible status. I wish I had the know how to program and such :(

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      June 13, 2011 7:41 AM

      android and iphone versions too. they'd have to be seriously different games to be playable on those platforms.

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      June 13, 2011 7:46 AM

      I wish he would just work on making mods easier to install.

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        June 13, 2011 7:50 AM

        " then we'll get the modding API out as soon as possible after 1.7 has been released," Persson explained."

        • Zek legacy 10 years legacy 20 years
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          June 13, 2011 7:58 AM

          He's said that the "modding API" is simply releasing the source code to modders. It's not clear how much support there will be for integrating them into the game.

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            June 13, 2011 9:02 AM

            i'd honestly prefer that, still *shrug*

            i'm patient, i can wait

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        June 13, 2011 8:18 AM

        The only way that will happen is someone makes a modding api for him... Notch's solution to that is just to release the source.

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          June 13, 2011 8:23 AM

          I am not a programmer, so I could be off base here, but could that lead to the situation where 5 or 6 modding APIs are created and mod Z will only work with API "A" and mod Y will only work with API "B" so if you wanted to run mods Z and Y at the same time you are screwed?
          Or what about individual mods that don't use any kind of API? If you have a mod that changes some part of code, but there's another one that requires that part to be unmodified is that going to cause issues too?

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            June 13, 2011 9:02 AM

            yah hopefully we don't end up with that situation, but it wouldn't surprise me to end up with something like Bukkit or Canary being made for SSP to allow plugins.

            Hopefully in the SMP world things will remain pretty much the same with just plugins for these SMP Mods.

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              June 13, 2011 1:07 PM

              Also, will this be the end of SMP since h4x0rs will be able to sniff the code?

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            June 13, 2011 9:19 AM

            It seemed to me like the game will still be centralized, so I would think that everyone would just work on one api.

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              June 13, 2011 9:22 AM

              Centralized how? He's just giving the source away to anyone that wants to make mods.

              • Zek legacy 10 years legacy 20 years
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                June 13, 2011 11:01 AM

                Most likely the Buckit guys will just use the source to build their API and other modders will use that. It would be cool if Notch worked with them though to incorporate their improvements.

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                  June 13, 2011 11:37 AM

                  Without any kind of official direction, I'm still worried the mod community is going to fracture itself and mod compatibility is going to suffer as a result. It's debatable that Bukkit will be any kind of "de-facto" standard once the source is out, or even that they are now. Are modders even going to want to use an API and have to wait for it to update every time a new version is out, when they have the source available to them?

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                    June 13, 2011 1:00 PM

                    But don't you think after a while the really good ones will shake out and get a big following? Sure there will be little splinter groups all over the place but the big ones will probably rise to the top and keep gathering people to them.

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                      June 13, 2011 1:12 PM

                      It might work out that way, it also might not. It also might happen that nobody uses any API and who knows what that will do for mod compatibility. Basically there's a whole host of unknowns that could be negated if an official modding API was made available instead of the source.

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              June 13, 2011 9:30 AM

              Notch isn't making an API though, he is just releasing the source

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      June 13, 2011 8:47 AM

      I lost interest in this game as soon as I reached the limit to what I could create. I want to make a massive building that's a mile in the sky. No-can-do. There's a height limit. With nearly unlimited space on the X and Z axis, you'd think I'd be happy. But I can't shake the Y limitation. Why do all of my buildings have to be squat? It's creatively suffocating.

      This game needs to be entirely re-written from the ground up in order to be optimized. I've read that even empty space takes up memory. Why? These guys need a compression algorithm (or whatever) that will only count the spaces used by the player or filled with an object.

      It would be awesome if you could build a ladder into space, even. Maybe even be able to craft space suits, oxygen masks, and rockets/ thrusters for space flight. Or how about other planets that you can fly to.

      I want MineCraft meets Infinity: The Quest For Earth!

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        June 13, 2011 8:59 AM

        My god man, you've seen what havoc updates can cause, rockets would cause Minecraft to DDoS you everytime you opened it.

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        June 13, 2011 9:21 AM

        Play the Multiplayer Creative servers--they don't have height limits.

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      June 13, 2011 9:05 AM

      [deleted]

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      June 13, 2011 9:17 AM

      So, is the game stable enough in SMP to be played with a friend, just like it was stable in offline mode back in alpha? Or do I have to keep waiting...

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        June 13, 2011 9:30 AM

        Its been stable in SMP for months

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          June 13, 2011 3:49 PM

          Sweet, thanks for letting me know. Now I can get back to playing it with a friend.

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      June 13, 2011 11:32 AM

      dig 'em up

      I like that. :)

    • reply
      June 13, 2011 1:02 PM

      We probably have everything done already by modders, and we have the modders API already done, too. All we need is Notch to stop messing with Minecraft, so all the current mods and plugins will work without needing to be rewrite to accomodate a cake. Or a wolf. Or a stupid map where you cannot put tags. Notch, leave the damn thing alone.

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      June 13, 2011 1:19 PM

      He's going to support mods by handing out the source code? Sounds like he's going to have the modding community fix his code for free.

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        June 13, 2011 1:51 PM

        Well, yeah. But really, I'm ok with that. Why not?

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          June 13, 2011 3:09 PM

          It just bothers me on principle. I want Notch to hire a coder or two to re-write the bloody thing from the ground up, add proper mod-support, and remove the world-height limitations.

          Then Notch can create random official-mods for adventures, achievements and ponies to his hearts content, but without borking the code-base for everyone. I guess I really just want him to have to pay one or two guys a fair wage to fix MC properly instead of this route.

          But, the mod-makers aren't forced to do anything, so it's not like they're being abused. I guess in the end I'd just be happy with mod-makers being given proper credit for any contributions that end up in Minecraft's codebase -- which Notch seems to have done already with the file-format improvement!

          TLDR: Ignore me, I'm a whiney internet-forum-poster.

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            June 13, 2011 3:25 PM

            Yeah, but notch is fucking lazy and always on vacation, etc. He doesn't get shit done. The nutty modders though live and breather this stuff and with the source, it's going to be insane how quickly shit gets done and improved. He knows this.

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              June 13, 2011 3:31 PM

              I know, thats why I want him to hire people. Just seems wrong to take advantage of the community like this. But as I admitted, it's not like the contributors don't know they're doing his work for free.

              Oh well...

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                June 13, 2011 3:40 PM

                [deleted]

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                  June 13, 2011 4:23 PM

                  I've gotten my monies worth! My post never brought that into question.

                  I'm talking about the fact that Notch is avoiding paying for implementing mod support by taking advantage of the modder community.

                  Now, if this move doesn't bother you, that's fine, but I personally think its kinda dirty.

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                    June 14, 2011 12:19 PM

                    I see it more as an offering to the community. You want more/different things? Here, build it yourself. Support worthwhile sub-projects, or don't.

                    I can understand why he doesn't just hire more people: the community will never, ever be satisfied and say "ok, the game is now done, thank you." The community wants all kinds of different things, and they will keep demanding. It becomes unreasonable for Notch having to support each and every of those itches.

                    So he lets the community do it, on their own time and money. It makes sense to me, as long as he delivers a solid base and doesn't just throw a buggy mess out there that no-one can reasonably work with. Indicators are that he isn't doing that, and that all will be well.

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        June 13, 2011 3:14 PM

        The community has already started doing that. Bukket or what ever it's called has fixed over 50 bugs since 1.6.

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      June 13, 2011 2:10 PM

      An enigma.

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