Citizens of Columbia have strong opinions regarding opposition parities in BioShock Infinite
In the demo Dewitt chose the cover and the intensity of the fight quickly escalated. A zeppelin came in to provide aerial support for the enemies. It was clear that something had to be done about it, and quick. A new rift location presented the chance for Elizabeth to call in a missile launcher emplacement, but her power had not sufficiently recovered from its last use to pull off such a large feat quite yet. Levine offered that one tactic could be to hold that position while she regained enough power to open the rift, and use that to bring down the airship. But there was no waiting around in this demo. An aerial rail system known as the sky-lines runs around Columbia and offers an adrenalin pumping way to zip around the sky. Setup like some sort of crazy rollercoaster, the lines support passengers and freight cars that move around the city. But with a special hook device, they can be hopped on and used to rip around the sky, dangling from a rail. In the demo, Dewitt does exactly that to start the winding ride up to the height of the zeppelin. But Dewitt isn't the only one who can ride the sky-lines. Enemies can as well. As they zip toward him a wild gun battle ensues with Dewitt hanging by one arm and shooting with the other as the world whips by every which way. Besides raw thrill, the sky-lines add another tactical layer to the fight. On the ground, where cover comes into play, heavier weapons like a rocket launcher make good use of splash damage, but on the rail, where only a direct hit will do damage, the more precise the weapon, the better. Throughout BioShock Infinite choices look to play an important part. Some of the toughest to make will be deciding who to fight, and who to leave be. In the morally compromised world of Columbia those calls will have to be made without a clear definition of right and wrong. Liz will often ask how to proceed, but she understands the situation and is not a judgmental nag. That's a tricky way to get me to really own the decisions I make in the game and their consequences. The stunned silence in a room full of videogame media at the conclusion of the demo sums things up pretty well. BioShock Infinite looks like everything I'd hoped it could be, and maybe even more.