Morning Discussion

Over the weekend I tried to pre-order Call of Duty: Black Ops. Much to my chagrin, the Hardened Edition of the game is completely "pre-ordered out." (Apparently that's a thing).

The Hardened Edition comes with 4 additional co-op maps for Cod Blops. So, in order to get the "full game," I need to buy the version that retails for $84.99 (CND) rather than $64.99 (CND). Now that I've convinced myself to do it, anyway, I can't even find someone to sell me the thing.

In the future, it's possible (and likely, but it's speculation) that these additional maps will be made available for a price via DLC. Based on the Modern Warfare 2 DLC pricing model, that content will presumably set me back (at least) $15.

At that point, why even sell the standard edition? Or, since the valuable bonuses in the Hardened Edition are mostly digital--I can live without your steel book case and medal--why not allow me to purchase a "Standard Edition" upgrade and give me those extras digitally? Also, what does this mean for the PS3 version? Microsoft and Activision have an timed-exclusivity deal in place for map packs. Do these count? Basically, it's a mess.

Publishers: you can add trinkets and in-game content to enhance my experience all you want but shy away from giving some of your customers content that has the potential to keep them from playing with their friends. If you can't sell one version of your game, announce solutions to problems like these before you launch so I decide to pre-order instead of walking out of the store.

Xav de Matos was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    November 2, 2010 5:03 AM

    Fallout: New Vegas could have been GOTY 2011 :(

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      November 2, 2010 5:05 AM

      [deleted]

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      November 2, 2010 5:05 AM

      [deleted]

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        November 2, 2010 5:10 AM

        oh man chuck is the only thing i look forward to on monday nights. it just always delivers. and linda hamilton is growing on me

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      November 2, 2010 5:07 AM

      goty 2012 when my save finally works

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      November 2, 2010 5:10 AM

      Not based on the amount of posts I've read saying "fucking bugs!" in the past 2 weeks.

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        November 2, 2010 5:13 AM

        [deleted]

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        November 2, 2010 5:15 AM

        In Fallout 2 I put in roughly 20 hours before making it to new reno. I entered the boxing competition. It ended up being bugged and could not be advanced past. When the patch was released it was incompatible with my saves.

        Fallout, Fallout never chages.

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      November 2, 2010 5:15 AM

      it probably will be,

      for the PC

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        November 2, 2010 5:48 AM

        also its pretty funny how people keep buying bethseda games even though they are buggy as fuck

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          November 2, 2010 5:52 AM

          We suffer through them, anyway.

          Also the community's wicked good at cranking out quick fixes.

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          November 2, 2010 7:58 AM

          Well, I don't think I'll be buying anymore Obsidian / Bethesda based games on launch for quite a while. I would have to imagine a lot of people are feeling pretty burned right now by shit products being put out.

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            November 2, 2010 8:40 AM

            addicts say this alll the time but they keep coming back

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          November 2, 2010 10:13 AM

          [deleted]

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      November 2, 2010 5:15 AM

      Poor Obsidian. All their games, so much potential, but incomplete and buggy as fuck.

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        November 2, 2010 5:38 AM

        It wouldn't be a Bethesda/Obsidian/Fallout game without the bugs, though.

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        November 2, 2010 5:49 AM

        I don't get how Obsidian keeps getting these high profile games to develop. Awesome studios close down but these guys keep going :/

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        November 2, 2010 1:35 PM

        good thing no one here actually played Alpha Protocol because that makes FO: NV look polished in comparison


        still, alpha protocol is a good game seriously diminshed by all the bugs

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          November 2, 2010 1:37 PM

          Alpha Protocol is still my favorite game this year!

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            November 2, 2010 1:44 PM

            but the bugs! the bugs!!! cant use gadgets for some reason. or more accurately I cant switch gadgets

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        November 2, 2010 1:40 PM

        i don't think there's anything incomplete about F:NV except for quality control. the content feels finished.

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      November 2, 2010 5:21 AM

      [deleted]

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        November 2, 2010 5:23 AM

        just as buggy on the PC. I want a PONY

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          November 2, 2010 6:17 AM

          Everyone one of my bugs on PC was fixed on day 2 with the Steam patch. Now New Vegas is one of the more solid games in my library, far surpassing FO3. Dunno wtf is wrong with you guys' games.

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          November 2, 2010 6:44 AM

          Negative. Zero issues here, and anything I could have an issue with I can fix with console commands, or even some mod no doubt.

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          November 2, 2010 7:45 AM

          Ive also experienced few major bugs, and completed a 50 hour play through. Performance was a bit bad at times, like on the strip, but I didn't try any user created fixes

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          November 2, 2010 9:24 AM

          Not even. I've had one buggy quest that eventually cleared itself up, and haven't experienced a single crash or corrupted savegame yet.

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      November 2, 2010 5:25 AM

      Do you think the bugs will ever by mostly patched on the consoles? I was planning on buying this sometime next year, and i'm curious if it'll be playable.

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        November 2, 2010 5:31 AM

        The big problem with the game on a console is that you can't have the situation where, even if the game gets abandoned or the developer goes under, the community continues to patch and support it.

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          November 2, 2010 5:49 AM

          i realize that. i just don't have a PC that could run the game, so PS3 is my only option. I'm just hoping they fix most of the game breaking stuff so i can play it down the road.

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            November 2, 2010 6:45 AM

            The game is basically a beta. You can play through the entire thing if you try but you'll have to fight through corrupted saved games, lots and lots of freezes/crashes as well as a large number of obnoxious bugs and visual glitches. Additionally, Bethesda/Obsidian haven't said a peep in the last 2 weeks about when they're going to fix this shit unless I missed it completely.

            What I have played on New Vegas is awesome. That is what makes it even more disheartening to say DO NOT BUY THIS GAME. It's basically broken and I am disappointed in myself for supporting a developer/publisher/whatever that is willing to release a game like this to their customers and then not even patch most of the errors for two weeks.

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              November 2, 2010 7:09 AM

              Console versions have to go through a pretty lengthy certification process for patches. 2 weeks is nothing to get upset about if you're playing on a console and you can't blame the revs for Microsoft or sony's patching process.

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                November 2, 2010 7:12 AM

                I can most certainly blame the devs when they have a bug that says I need DLC for a save game. Obsidian must be staffed by retards.

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                November 2, 2010 7:13 AM

                I understand that there are reasons that could delay the patching. That doesn't mean that I care or am going to accept that Bethesda/Obsidian sold a broken game for $60 to me on release day and also have no found a way to get a patch into my hands.

                Two weeks is plenty to get upset about when the game is broken. Literally, broken. Nearly unplayable. If they cared they would have either delayed the game to fix it before release or they would have had a plan to get it patched and fixed ASAP. They have done neither and it's fucked up.

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      November 2, 2010 5:34 AM

      I picked this up for 360, but is it worth taking out of the wrapping or just returning? I don't want to waste the money if I shouldn't.

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      November 2, 2010 5:38 AM

      It is for me so far. I hate that everyone else has had so many major problems to detract from their experience with the game. I'm about 35 hours in now and other than 1 or 2 crashes to the desktop I haven't experienced any bugs or had any problems. I seem to have good luck with games that are supposed to be really buggy though. I played through Stalker:SoC unpatched with no problems as well as Vampire: Bloodlines with no issues.
      I just got to the strip and started getting the jist of the main story. It's soo much better than the story in Fallout 3 and the characters and side quests in general are such a huge improvement. It really sucks its been so buggy for a lot of people because the game is awesome so far.

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      November 2, 2010 5:39 AM

      [deleted]

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        November 2, 2010 6:18 AM

        37 hours, 2 crashes. Both times I was able to load back to my most recent save, which was exactly where I needed, in under 45 seconds.

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          November 2, 2010 6:24 AM

          yea this has been my experience. It is more stable than Fallout 3 for me. Load times are super quick too.

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        November 2, 2010 6:25 AM

        Similar to my experience, although I did have to download a mod to fix the Veronica level-up bug, but other than that, no other bugs (I'm on a boat)

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      November 2, 2010 5:48 AM

      Nah, it would have to compete with GT5

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      November 2, 2010 5:50 AM

      [deleted]

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        November 2, 2010 5:59 AM

        on the pc it took about 10 hours in before the game starts to crash. Especially when you get to the strip. All though it did crash less than FO3 for me. It's not that bad, but still unnaceptable for a modern game to crash this much on this many systems.

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          November 2, 2010 6:03 AM

          I havn't had a single crash at the strip and I'm 35 hours in. I only one had 1 or 2 random crashes out in the wastelands.

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      November 2, 2010 5:50 AM

      I'm enjoying it, but it's more unstable than Courtney Love on a coke bender.

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      November 2, 2010 6:20 AM

      Aside from my screenshots being corrupted, I've had no crashes on my Dell Inspiron, I guess I am lucky.

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      November 2, 2010 6:35 AM

      I have around 6 quests on hold for bug fixes. I think it's break time, but I've been loving it up until now.

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      November 2, 2010 6:39 AM

      [deleted]

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      November 2, 2010 6:43 AM

      Despite the bugs, this game is like crack to me right now. Can't stop playing.

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      November 2, 2010 6:44 AM

      You should not have purchased it for console. FO has and always will be a PC game.

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        November 2, 2010 7:13 AM

        you say that about everything though CrustaR

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      November 2, 2010 6:45 AM

      It's definitely my GOTY 2010, and RPG of the decade (circa 2000-2010 anyway)

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      November 2, 2010 7:12 AM

      technical issues aside, it's better than Fallout 3 in most of the ways that matter

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        November 2, 2010 7:16 AM

        I disagree.

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          November 2, 2010 7:16 AM

          I disagree with your disagreement.

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          November 2, 2010 7:18 AM

          my major problems with fallout 3 are that the main plot is terrible, the settlements are poorly realized, and the NPCs are non-memorable. New Vegas improves all of these things. it also manages to have some side quests that affect the main storyline instead of being totally unrelated tangents.

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            November 2, 2010 7:22 AM

            What? Fallout 3's characters and locations were pretty consistently more interesting than in New Vegas.

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              November 2, 2010 7:24 AM

              How far into New Vegas are you? Because I would have agreed in the early game but now that I've wandering to the far corners of the Mojave, I would actually disagree.

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                November 2, 2010 7:53 AM

                I beat the game last night.

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                  November 2, 2010 9:34 AM

                  lol which means you met EVERYONE

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                    November 2, 2010 9:48 AM

                    I went all over the damn place until I just couldn't stand it anymore. Steam says 62 hours played. 125+ locations discovered. Don't give me this "you just didn't talk to enough people" shit.

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              November 2, 2010 7:35 AM

              i didn't really like any of the major characters in Fallout 3. Threedog got irritating fast, and Liam Neeson was just phoning in Dr. Qui-Gon Jinn. President Eden was cool but you only really interact with him once.

              otoh, i think Mr. House and Caesar are both genuinely interesting.

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                November 2, 2010 7:37 AM

                you complain about Threedog and dont mention Mr New Vegas? jesus hell I didnt think it would be possible to top three dog but theyve done it. I find myself wishing for threedog back sometimes :(

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                  November 2, 2010 7:38 AM

                  Mr. New Vegas is barely a character, unlike Threedog who you actually meet and get quests from.

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                    November 2, 2010 7:39 AM

                    i just listen to Mojave Music Radio, no DJ. but i will say that Fallout 3 used the radio thing better.

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                      November 2, 2010 7:41 AM

                      the towns and npc's of vegas are much better, but I like the overall city and more dense structure of the dc wasteland.

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                        November 2, 2010 7:41 AM

                        and I can still play fallout 3

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                        November 2, 2010 7:42 AM

                        it's a mixed bag. i like the open spaces of the DC wasteland better but the Freeside/Strip/surrounding core area is way better than the actual DC ruins, which sucked except for the Mall.

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                      November 2, 2010 7:42 AM

                      I listen to best friend Tabatha whenever I can :(

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                      November 2, 2010 10:17 AM

                      [deleted]

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                        November 2, 2010 10:23 AM

                        Wayne Newton actually does have quite a few but he doesn't bust them out until you've done something via a quest to trigger it. It would have been nice if they had way, way more idle quotes from him and had him say them considerably less.

                        Also in general, they could have used about double the songs as they have now.

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                November 2, 2010 7:56 AM

                Two characters out of dozens in both games?

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                  November 2, 2010 7:59 AM

                  just major characters from the main questlines, from off the top of my head. but it holds true throughout. Fallout 3 NPCs of minor importance fall into Bethesda/Oblivion-style cookie-cutter characters all the time. In F:NV there's patently more effort on making the less important characters more interesting and this happens less.

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                    November 2, 2010 8:00 AM

                    thinking on it, it might just be that there are more talkable NPCs in New Vegas overall. but that's a positive in its own right.

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                      November 2, 2010 8:09 AM

                      But most of them are boring. I found the NPCs you could talk to in Fallout 3 to generally be more interesting. Bethesda went out of their way in FO3 to make all the locations you could explore and all the people you could talk to interesting in some way. I didn't get that feeling in New Vegas. Generic shack #72, generic military-type #18, generic wasteland townsfolk #26.

                      Also, Obsidian fell into the "I saw a mudcrab the other day" trap pretty badly.
                      "We won't go quietly!" Yes, thank you, that's only the 300th time I've heard that. "We won't go quietly!" Uh-huh, your buddy here just said that. "We've got a regular ranger family reunion here!" Yeah, heard that one too.

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                        November 2, 2010 8:17 AM

                        my experience was exactly the opposite re the NPCs.

                        FO3 had the problem of sketching out interesting ideas but then not really realizing them. like Rivet City. for what was supposed to be some kind of intended scientific utopia, it was underwhelming. it had one laboratory and like three scientists. most of the people hung out in the marketplace and did nothing.

                        the other settlements are writ so small compared to F:NV. tenpenny tower and underworld are major locations in FO3 but they're basically no bigger and no content-denser than two Strip casinos in F:NV.

                        the NPC chatter was more obtrusive in F:NV, for sure, but i think that's largely because you spend more time in populated areas.

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                          November 2, 2010 8:36 AM

                          Compared to the rest of the DC wasteland, Rivet City was a scientific utopia in that they had scientists at all.

                          And in all those FO3 cases, what they are and why they're there is interesting. The locations themselves have backstories even if they don't have a tremendous amount of "content" in them in the form of missions and people to talk to. The strip casinos? They're casinos. Bizarrely depopulated casinos at that. There's little detail about how or why beyond "Mr. House came in and made us civilized and powerful." The Ultra-Luxe is probably the best fleshed-out, but even then there's a lack of explanation of how they got from cannibalistic tribals to well-dressed society.

                          And that's sort of an ongoing theme. You find a shack, or an office building, or whatever a particular map marker is, and you can go in and explore, but there's usually no what or why to it unless it's some kind of quest location. It's just some building. Contrast that to the Dunwich Building, or the Vault-Tec building, or the comic publisher. I want minor locations to have background, not just major quest-relevant locations.

                          Did you do very much random exploring in Fallout 3?

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                            November 2, 2010 8:43 AM

                            sure, i explored like everything. the tradeoff in Fallout:NV is that almost everything relates to a quest, so things that don't relate to a quest like the Dunwich Building are rare. when you stumble into an area in F:NV, it tends to turn into an explicit quest rather than an informal quest-in-one-location like the Dunwich Building.

                            The casinos being relatively depopulated makes sense. They're pre-war casinos. That said, the Strip feels far more populated than anywhere in Fallout 3. The backstory on The Strip could be better, I'll give you that.

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                              November 2, 2010 8:50 AM

                              I'd rather have areas that are interesting in their own right than explicit quests to try to make them interesting.

                              That reminds me of one of my other complaints: Quests pretty easily get into incoherent states in New Vegas. You know how in FO3 if you went to a main quest location too early you'd get mission entries and dialogue that didn't make much sense since you bypassed a chunk of the mission? I had that happen multiple times in multiple quests in New Vegas, just as a result of me exploring. It's pretty frustrating.

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                                November 2, 2010 8:53 AM

                                this is just a difference in gameplay design. Fallout 3 was more about that exploration experience. F:NV is more story-driven. i don't really think Obsidian would have been wise to try to replicate the Fallout 3 model. if you like one more than the other or think the story in F:NV is uninteresting, there's really nothing to do for it.

                                i didn't have many quests that got actually incoherent in this way (the only one i can think of is Hard Luck Blues, where i got on the quest by exploring without anybody actually giving it to me and it was leading me to an objective i knew nothing about).

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                                  November 2, 2010 8:54 AM

                                  more like Hard Lock Blues

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                                  November 2, 2010 9:01 AM

                                  It's not really either-or IMO. If I have to make a choice I'd rather have locations that are interesting in their own right, but there's nothing to say you can't have both.

                                  Hard Luck Blues is the one that stands out in my mind, but there were others as well. I got and completed the quest by exploring Vault 34. I got the option at the end and suddenly went "wait, what?" Had absolutely no indication that there was a quest there prior to that.

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        November 2, 2010 7:19 AM

        Agreed.

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        November 2, 2010 7:25 AM

        I'm liking it as much as I did FO3, and that's saying a lot. I just wished they would release a patch fixing the performance issues.

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        November 2, 2010 8:23 AM

        [deleted]

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        November 2, 2010 8:34 AM

        Fuck yeah!

        -More weapons

        -More monsters

        -Better voicing (more variety)

        -Better and more quests

        -Much much better main quest (so far for me, I'm on "The House Always Wins, IV" i think)

        -More locations that are closer together

        My big problems are:

        -Stupid bugs that should not have made it past QA (the saving bug is the worst)

        -invisible walls in stupid places

        -Radio stations sucks nuts

        Otherwise I'm enjoying this game a lot more than FO3 and I hope it gets some quality DLC

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        November 2, 2010 10:06 AM

        Yes. I find the voice acting and writing to be much better in New Vegas. I did find that 3 had more interesting locations, though I have just made it to the strip so I'm still early on in NV.

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        November 2, 2010 10:52 AM

        Agreed! The characters, all the quests, and the locations are much more interesting so far. The dialogue and characters seem to have a lot more to them.

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        November 2, 2010 3:54 PM

        [deleted]

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        November 2, 2010 4:28 PM

        agreed

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      November 2, 2010 7:29 AM

      [deleted]

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      November 2, 2010 7:38 AM

      I've read all the comments about people having issues, and its a shame. I've spent every possible free moment playing this game since it came out. At 60 hours I'm about to finish the main quest. I can say that its lived up to my very high expectations. I've been fortunate to have run into no major issues on my pc. I just wish everyone had had the same awesome experience with it.

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      November 2, 2010 7:43 AM

      The game launcher app consistently crashes, and it will crash after a few hours fairly often. Worst though is the performance issues that I still have. I tried the dll fix but no luck. :(

      I just finished Vault 34 which was pretty good. I picked up the All-American which appears to own hard.

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      November 2, 2010 7:46 AM

      [deleted]

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      November 2, 2010 7:55 AM

      Here's my summary of what really grinds my gears (360 version):
      1. Crafting was bolted on and adds nothing to the game. You wind up carrying tons of shit around in the hopes that you can make something, but you'r always missing one piece, or you make it and find that it's pretty much worthless.
      2. Some parts of exploring the map screw you up. For instance, if you go into Vault 3 and destroy everything, you inadvertantly fail a quest.
      3. I have gotten stuck in rocks. Absolutely stuck. Have to go to another save.
      4. The compass thing goes nuts every once in a while and points away from your destination. Changing quests and changing back will fix it, but it's a pain in the ass.
      5. Auto saves are inconsistent. Sometimes it will save when you enter/exit a place, sometimes it won't. Sometimes it will save when you fast travel, sometimes it won't.
      6. Hard locks during loading an area. This is probably the most annoying bug and it happens several times a session.
      7. Critters/NPCs stuck in rocks and can't move.
      8. Invisible walls on things that should be easily traversable/areas blocked off from exploration (like radio towers or the rocket launch area).
      9. Inexplicable faction attitude changes.
      10. ED-E sometimes attacks friendlies for no apparent reason.
      11. Bugged quests, NPCs not giving you dialogs after you've met the conditions for completing the quest.
      12. Weird graphical artifacts, some surfaces are shimmering or tearing.
      13. Framerate problems in areas where you wouldn't expect things to be too much of an issue (inside rooms with no NPCs).

      There are probably more, but these are the ones that keep pissing me off. Such a good game, but the QC on this is AWFUL.

      On the whole, I prefer FO3. The environment was much more engaging. I don't, however, miss the fucking subways.

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        November 2, 2010 8:20 AM

        [deleted]

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          November 2, 2010 8:36 AM

          Not if the game thinks you're falling!

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        November 2, 2010 8:37 AM

        For instance, if you go into Vault 3 and destroy everything, you inadvertantly fail a quest.

        heh this is a positive thing, not a downside. if you go around blowing shit up there should be consequences.

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          November 2, 2010 9:02 AM

          They really shouldn't tell you when you "fail" a quest that way, and quests should only have specific entry points, specifically to avoid situations like that and the Hard Luck Blues incoherence.

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            November 2, 2010 9:04 AM

            that would create greater problems. do you really want to not be able to go to (say) Vault 3 or Vault 34 until you've gotten every quest that leads there?

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              November 2, 2010 9:10 AM

              That's not what I'm saying.

              1) If you do something that "fails" a quest before you actually have the quest, the quest and related dialogue should basically just go away. The player simply shouldn't be told the quest existed.

              2) You should only be able to get quests added to your log at certain points in the quest. To use Hard Luck Blues as an example, you should only see the NCR sharecroppers component if you talk to the sharecroppers. Entering the vault and futzing with the computer should, at most, tell you about the SOS, possibly as a different quest entirely. Messing with the computer should not have you automatically know about the choice there.

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                November 2, 2010 9:20 AM

                the problem with 1 is that your suggestion leads to finding out 20 hours later that somebody you killed foreclosed some quest line you really wanted to do. i think it's better to have a warning that what you've done has fucked something up, and an indication that your decision mattered. this is more relevant on the main questline. having no warning is more realistic, though.

                hard luck blues is a poorly designed quest and it's not very interesting in any event.

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                  November 2, 2010 10:07 AM

                  I actually agree with Arcanum on this one. Actions should have consequences, and those consequences need not always be immediately obvious. That's the only way to really have choices that matter. Missed opportunities and closed doors are a key element of replayability.

                  The difficulty is that, when you take a game with this kind of scope, the player gets heavily invested in their first playthrough, and wants to make sure they don't miss anything. They see "You failed a quest" as a bad thing, even a bug. Really, all that's saying is "Come back on another playthrough and try something different."

                  Old school PC RPGs did this all the time, and we loved them for it.

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                    November 2, 2010 10:11 AM

                    i'd prefer to know i had failed the quest (even if it was something i didn't know anything about) rather than just finding out later when i followed some questline to a cold corpse. but that's a matter of personal preference, i guess, and fortunately the kind of thing that could be changed with a trivial mod.

                    old school PC RPGs didn't keep track of your quests for you at all, and while that has a certain charm i think that's a bad thing and, now, obsolete game design.

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                      November 2, 2010 10:18 AM

                      Not keeping track of what you're doing is horrible, especially in longer games. I had a few games that I painstakingly had to restart from scratch after 30 hours because I stopped playing for a few months and forgot what i was doing.

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                        November 2, 2010 10:25 AM

                        This was actually the thing that bothered me about FO2 the most. I didn't play it until like 2003 or 2004 or something and at that point I had been playing RPG's with quest logs forever (ie: BG2, KoTOR, NWN, etc). Trying to revert back to the idea of having to memorize my quests and where I had to go and what I had to do was rough... it's not impossible, it's just that you literally can't take a break or you'll forget what the fuck you were doing and be screwed.

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        November 2, 2010 9:33 AM

        Try losing two of your companions. They were in the Lucky 38 when I left them, but then they just disappeared when I was out.

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          November 2, 2010 9:56 AM

          There is a console command to teleport to your lost companions, you can then tell them to follow you and fast travel somewher

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        November 2, 2010 9:38 AM

        I'm really disappointed that you so many of you got this for 360. Especially if you were aware of the modding community that existed for your FO3.

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      November 2, 2010 8:19 AM

      [deleted]

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      November 2, 2010 8:23 AM

      Really enjoying the music. Seems to be set up to be more specific to locations, and not just split between Outside, Dungeon, Battle, and special. And the transitions between them all seem really smooth. All in all, I spot a healthy 199 mp3s in my default music folder off that bat.

      Also, the music folder seems to contain a lot music from all previous fallout games. I can recognize when FO3 music plays, but is it also playing music from one and two? That's pretty cool.

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      November 2, 2010 8:38 AM

      Is there a fix for the weird bug where after reoading, sometimes you can't do another action for a few seconds? It's only after single load guns, anything with a clip is fine.

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        November 2, 2010 10:58 AM

        Are your guns in poor condition? There's the additional reload animation triggered when guns are in bad shape. Might be a bugged animation if you don't se anything

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      November 2, 2010 9:23 AM

      they are saving their GOTY efforts for the next REAL oblivion. not an oblivion with guns. :D

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      November 2, 2010 9:24 AM

      Is NV better on xbox 360 or PS3?

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        November 2, 2010 9:39 AM

        neither!

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        November 2, 2010 9:51 AM

        PC

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          November 2, 2010 4:09 PM

          you say that about everything though CrustaR

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          November 2, 2010 4:18 PM

          That wasn't an option option >:(

          I want to play it on the big screen.

          Anyone have a sense which is running better?

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            November 2, 2010 4:34 PM

            http://www.eurogamer.net/articles/digitalfoundry-fallout-new-vegas-face-off

            PS3 = higher res textures / no AA
            360 = lower res textures / 4x MSAA

            "There's little doubt that generally speaking the Xbox 360 version is the smoother experience, but it has a number of blackspots where frame-rate dives and it can be prone to screen-tear. There's also an argument that the experience is smoother compared to the PS3 game not so much because of the rendering, but because of the background streaming. "

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        November 2, 2010 11:12 AM

        PC.

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      November 2, 2010 9:26 AM

      Played through twice with no serious bugs. GOTY 2010.

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      November 2, 2010 9:28 AM

      I'm having a really good time going through it. The bugs sometimes make it better! for example this one that happened last night: http://www.youtube.com/watch?v=jWxF2HRbqjU

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      November 2, 2010 9:40 AM

      Only thing that gave it a chance was the name

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      November 2, 2010 9:51 AM

      I'm not denying the game is buggy but it seems like you are encountering way more bugs then I am. I got stuck once and had to reload an autosave and the game froze once after hours of play but that's pretty much it.

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      November 2, 2010 10:02 AM

      Whether it gets a lot of "Gotyish" appraisal or not, I do hope they release some sort of GoTY edition with all the DLCs later on, so I can stick to my plan to wait for patches, mods, and of course, the DLC.

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      November 2, 2010 1:11 PM

      GOTY with Mass Effect 2 out in the same year?

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      November 2, 2010 1:17 PM

      HIJACK:

      I loved Fallout 3 (still playing it). Tell me how FNV surpasses FO3.

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        November 2, 2010 1:19 PM

        i'll just direct you to this subthread: http://www.shacknews.com/laryn.x?id=24410065

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        November 2, 2010 1:29 PM

        First off, I don't want to encourage you go buy FNV because I am pretty fucking pissed at Bethsoft/Obsidian for selling a completely broken and unfinished game. That being said, if you are actually able to get NV to run consistently enough to be playable on any platform, it improves upon FO3 in these ways:

        - Better main quest.
        - More overall content in the base game (39 hours played and I've still got tons of stuff to do and explore).
        - Much less linear in terms of character design and leveling (every skill is useful for a variety of things including skill checks for actions/conversations now, there is more detail and effectiveness built into combat types besides small guns)
        - Much less linear in terms of how you can approach quests and series of quests (many different branches in the main quest instead of it just being one quest after another, quests have different outcomes or aren't even doable based on which factions you side with)
        - Way more guns and drugs, different types of ammo and a decent crafting system that lets you create/modify them. FO3 had a decent variety of small guns and a poor variety of all other types of weapons. This time around you'll see like 3x as many weapon types and they are spread across all the combat types.

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          November 2, 2010 1:31 PM

          I haven't played FNV (but I plan to eventually). However, a lot those improvements are in FO3 mods.

          Personally, I'm waiting for a FNV "GOTY" edition all patched up and some sweet mods to go with it.

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            November 2, 2010 2:23 PM

            Yeah I'm going to wait for the price to drop and the patches to come out.

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          November 2, 2010 1:42 PM

          This is great. Thanks. Question: What platform are you playing on?

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            November 2, 2010 1:45 PM

            Xbox 360.

            Most people on the 360 are encountering issues although I've heard a rare few say that they didn't run into many. Some of the more common issues include the game freezing every few minutes to every few hours (and locking up the console) as well as game saves becoming corrupted so it is really bad stuff.

            I hear that the PC version is much more stable but has some performance issues that do have workarounds. I kind of wish I'd bought the PC version instead at this point.

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          November 2, 2010 1:51 PM

          [deleted]

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          November 2, 2010 1:52 PM

          Also within 1 week of it being out there are already tons of great mods out for it.

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        November 2, 2010 1:53 PM

        If I were to start playing FO3 with mods today, how would it measure up to FNV?

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          November 2, 2010 1:55 PM

          the weak storyline of FO3 pretty much guarantees that i won't be going back to it. i am betting you could get a better balanced gameplay and a better looking performance out of FO3 with all the mods though.

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            November 2, 2010 2:22 PM

            Did they ever come out with some awesome fantasy mods? I really want a new Elder Scrolls damnit.

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      November 2, 2010 1:50 PM

      If they patch it enough without having mods to fix it for them, it could be one of my favorite games of all time. I've crashed so many times already and there's a quest I can't complete. The gameplay and story from Obsidian is so much better than Bethesda team's Fallout3. Too bad the engine sucks and they didn't polish NV enough. I also hate the 2-3sec VATS delay that hasn't left since FO3 got the patch that broke it.

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        November 2, 2010 1:51 PM

        what quest can't you complete?

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          November 2, 2010 3:35 PM

          The one in ultra luxe meeting, somekind of strange glitch that's affecting others besides me. I also have occasional freezes, at least one every 5hrs or so(not overheating or memory leak).

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      November 2, 2010 3:58 PM

      Same with Fable 3, god damn you holiday rush!

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      November 2, 2010 4:08 PM

      It is for people who haven't had any crippling bugs :(

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