Morning Discussion
The Hardened Edition comes with 4 additional co-op maps for Cod Blops. So, in order to get the "full game," I need to buy the version that retails for $84.99 (CND) rather than $64.99 (CND). Now that I've convinced myself to do it, anyway, I can't even find someone to sell me the thing.
In the future, it's possible (and likely, but it's speculation) that these additional maps will be made available for a price via DLC. Based on the Modern Warfare 2 DLC pricing model, that content will presumably set me back (at least) $15.
At that point, why even sell the standard edition? Or, since the valuable bonuses in the Hardened Edition are mostly digital--I can live without your steel book case and medal--why not allow me to purchase a "Standard Edition" upgrade and give me those extras digitally? Also, what does this mean for the PS3 version? Microsoft and Activision have an timed-exclusivity deal in place for map packs. Do these count? Basically, it's a mess.
Publishers: you can add trinkets and in-game content to enhance my experience all you want but shy away from giving some of your customers content that has the potential to keep them from playing with their friends. If you can't sell one version of your game, announce solutions to problems like these before you launch so I decide to pre-order instead of walking out of the store.
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Fallout: New Vegas could have been GOTY 2011 :(
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The game is basically a beta. You can play through the entire thing if you try but you'll have to fight through corrupted saved games, lots and lots of freezes/crashes as well as a large number of obnoxious bugs and visual glitches. Additionally, Bethesda/Obsidian haven't said a peep in the last 2 weeks about when they're going to fix this shit unless I missed it completely.
What I have played on New Vegas is awesome. That is what makes it even more disheartening to say DO NOT BUY THIS GAME. It's basically broken and I am disappointed in myself for supporting a developer/publisher/whatever that is willing to release a game like this to their customers and then not even patch most of the errors for two weeks.-
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I understand that there are reasons that could delay the patching. That doesn't mean that I care or am going to accept that Bethesda/Obsidian sold a broken game for $60 to me on release day and also have no found a way to get a patch into my hands.
Two weeks is plenty to get upset about when the game is broken. Literally, broken. Nearly unplayable. If they cared they would have either delayed the game to fix it before release or they would have had a plan to get it patched and fixed ASAP. They have done neither and it's fucked up.
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It is for me so far. I hate that everyone else has had so many major problems to detract from their experience with the game. I'm about 35 hours in now and other than 1 or 2 crashes to the desktop I haven't experienced any bugs or had any problems. I seem to have good luck with games that are supposed to be really buggy though. I played through Stalker:SoC unpatched with no problems as well as Vampire: Bloodlines with no issues.
I just got to the strip and started getting the jist of the main story. It's soo much better than the story in Fallout 3 and the characters and side quests in general are such a huge improvement. It really sucks its been so buggy for a lot of people because the game is awesome so far. -
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G27 or bust brah. http://www.logitech.com/en-us/gaming/wheels/devices/5184
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Wayne Newton actually does have quite a few but he doesn't bust them out until you've done something via a quest to trigger it. It would have been nice if they had way, way more idle quotes from him and had him say them considerably less.
Also in general, they could have used about double the songs as they have now. -
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just major characters from the main questlines, from off the top of my head. but it holds true throughout. Fallout 3 NPCs of minor importance fall into Bethesda/Oblivion-style cookie-cutter characters all the time. In F:NV there's patently more effort on making the less important characters more interesting and this happens less.
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But most of them are boring. I found the NPCs you could talk to in Fallout 3 to generally be more interesting. Bethesda went out of their way in FO3 to make all the locations you could explore and all the people you could talk to interesting in some way. I didn't get that feeling in New Vegas. Generic shack #72, generic military-type #18, generic wasteland townsfolk #26.
Also, Obsidian fell into the "I saw a mudcrab the other day" trap pretty badly.
"We won't go quietly!" Yes, thank you, that's only the 300th time I've heard that. "We won't go quietly!" Uh-huh, your buddy here just said that. "We've got a regular ranger family reunion here!" Yeah, heard that one too.-
my experience was exactly the opposite re the NPCs.
FO3 had the problem of sketching out interesting ideas but then not really realizing them. like Rivet City. for what was supposed to be some kind of intended scientific utopia, it was underwhelming. it had one laboratory and like three scientists. most of the people hung out in the marketplace and did nothing.
the other settlements are writ so small compared to F:NV. tenpenny tower and underworld are major locations in FO3 but they're basically no bigger and no content-denser than two Strip casinos in F:NV.
the NPC chatter was more obtrusive in F:NV, for sure, but i think that's largely because you spend more time in populated areas.-
Compared to the rest of the DC wasteland, Rivet City was a scientific utopia in that they had scientists at all.
And in all those FO3 cases, what they are and why they're there is interesting. The locations themselves have backstories even if they don't have a tremendous amount of "content" in them in the form of missions and people to talk to. The strip casinos? They're casinos. Bizarrely depopulated casinos at that. There's little detail about how or why beyond "Mr. House came in and made us civilized and powerful." The Ultra-Luxe is probably the best fleshed-out, but even then there's a lack of explanation of how they got from cannibalistic tribals to well-dressed society.
And that's sort of an ongoing theme. You find a shack, or an office building, or whatever a particular map marker is, and you can go in and explore, but there's usually no what or why to it unless it's some kind of quest location. It's just some building. Contrast that to the Dunwich Building, or the Vault-Tec building, or the comic publisher. I want minor locations to have background, not just major quest-relevant locations.
Did you do very much random exploring in Fallout 3?-
sure, i explored like everything. the tradeoff in Fallout:NV is that almost everything relates to a quest, so things that don't relate to a quest like the Dunwich Building are rare. when you stumble into an area in F:NV, it tends to turn into an explicit quest rather than an informal quest-in-one-location like the Dunwich Building.
The casinos being relatively depopulated makes sense. They're pre-war casinos. That said, the Strip feels far more populated than anywhere in Fallout 3. The backstory on The Strip could be better, I'll give you that.-
I'd rather have areas that are interesting in their own right than explicit quests to try to make them interesting.
That reminds me of one of my other complaints: Quests pretty easily get into incoherent states in New Vegas. You know how in FO3 if you went to a main quest location too early you'd get mission entries and dialogue that didn't make much sense since you bypassed a chunk of the mission? I had that happen multiple times in multiple quests in New Vegas, just as a result of me exploring. It's pretty frustrating.-
this is just a difference in gameplay design. Fallout 3 was more about that exploration experience. F:NV is more story-driven. i don't really think Obsidian would have been wise to try to replicate the Fallout 3 model. if you like one more than the other or think the story in F:NV is uninteresting, there's really nothing to do for it.
i didn't have many quests that got actually incoherent in this way (the only one i can think of is Hard Luck Blues, where i got on the quest by exploring without anybody actually giving it to me and it was leading me to an objective i knew nothing about).-
It's not really either-or IMO. If I have to make a choice I'd rather have locations that are interesting in their own right, but there's nothing to say you can't have both.
Hard Luck Blues is the one that stands out in my mind, but there were others as well. I got and completed the quest by exploring Vault 34. I got the option at the end and suddenly went "wait, what?" Had absolutely no indication that there was a quest there prior to that.
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Fuck yeah!
-More weapons
-More monsters
-Better voicing (more variety)
-Better and more quests
-Much much better main quest (so far for me, I'm on "The House Always Wins, IV" i think)
-More locations that are closer together
My big problems are:
-Stupid bugs that should not have made it past QA (the saving bug is the worst)
-invisible walls in stupid places
-Radio stations sucks nuts
Otherwise I'm enjoying this game a lot more than FO3 and I hope it gets some quality DLC
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I've read all the comments about people having issues, and its a shame. I've spent every possible free moment playing this game since it came out. At 60 hours I'm about to finish the main quest. I can say that its lived up to my very high expectations. I've been fortunate to have run into no major issues on my pc. I just wish everyone had had the same awesome experience with it.
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Here's my summary of what really grinds my gears (360 version):
1. Crafting was bolted on and adds nothing to the game. You wind up carrying tons of shit around in the hopes that you can make something, but you'r always missing one piece, or you make it and find that it's pretty much worthless.
2. Some parts of exploring the map screw you up. For instance, if you go into Vault 3 and destroy everything, you inadvertantly fail a quest.
3. I have gotten stuck in rocks. Absolutely stuck. Have to go to another save.
4. The compass thing goes nuts every once in a while and points away from your destination. Changing quests and changing back will fix it, but it's a pain in the ass.
5. Auto saves are inconsistent. Sometimes it will save when you enter/exit a place, sometimes it won't. Sometimes it will save when you fast travel, sometimes it won't.
6. Hard locks during loading an area. This is probably the most annoying bug and it happens several times a session.
7. Critters/NPCs stuck in rocks and can't move.
8. Invisible walls on things that should be easily traversable/areas blocked off from exploration (like radio towers or the rocket launch area).
9. Inexplicable faction attitude changes.
10. ED-E sometimes attacks friendlies for no apparent reason.
11. Bugged quests, NPCs not giving you dialogs after you've met the conditions for completing the quest.
12. Weird graphical artifacts, some surfaces are shimmering or tearing.
13. Framerate problems in areas where you wouldn't expect things to be too much of an issue (inside rooms with no NPCs).
There are probably more, but these are the ones that keep pissing me off. Such a good game, but the QC on this is AWFUL.
On the whole, I prefer FO3. The environment was much more engaging. I don't, however, miss the fucking subways.-
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That's not what I'm saying.
1) If you do something that "fails" a quest before you actually have the quest, the quest and related dialogue should basically just go away. The player simply shouldn't be told the quest existed.
2) You should only be able to get quests added to your log at certain points in the quest. To use Hard Luck Blues as an example, you should only see the NCR sharecroppers component if you talk to the sharecroppers. Entering the vault and futzing with the computer should, at most, tell you about the SOS, possibly as a different quest entirely. Messing with the computer should not have you automatically know about the choice there.-
the problem with 1 is that your suggestion leads to finding out 20 hours later that somebody you killed foreclosed some quest line you really wanted to do. i think it's better to have a warning that what you've done has fucked something up, and an indication that your decision mattered. this is more relevant on the main questline. having no warning is more realistic, though.
hard luck blues is a poorly designed quest and it's not very interesting in any event.-
I actually agree with Arcanum on this one. Actions should have consequences, and those consequences need not always be immediately obvious. That's the only way to really have choices that matter. Missed opportunities and closed doors are a key element of replayability.
The difficulty is that, when you take a game with this kind of scope, the player gets heavily invested in their first playthrough, and wants to make sure they don't miss anything. They see "You failed a quest" as a bad thing, even a bug. Really, all that's saying is "Come back on another playthrough and try something different."
Old school PC RPGs did this all the time, and we loved them for it.-
i'd prefer to know i had failed the quest (even if it was something i didn't know anything about) rather than just finding out later when i followed some questline to a cold corpse. but that's a matter of personal preference, i guess, and fortunately the kind of thing that could be changed with a trivial mod.
old school PC RPGs didn't keep track of your quests for you at all, and while that has a certain charm i think that's a bad thing and, now, obsolete game design.-
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This was actually the thing that bothered me about FO2 the most. I didn't play it until like 2003 or 2004 or something and at that point I had been playing RPG's with quest logs forever (ie: BG2, KoTOR, NWN, etc). Trying to revert back to the idea of having to memorize my quests and where I had to go and what I had to do was rough... it's not impossible, it's just that you literally can't take a break or you'll forget what the fuck you were doing and be screwed.
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Really enjoying the music. Seems to be set up to be more specific to locations, and not just split between Outside, Dungeon, Battle, and special. And the transitions between them all seem really smooth. All in all, I spot a healthy 199 mp3s in my default music folder off that bat.
Also, the music folder seems to contain a lot music from all previous fallout games. I can recognize when FO3 music plays, but is it also playing music from one and two? That's pretty cool. -
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http://www.eurogamer.net/articles/digitalfoundry-fallout-new-vegas-face-off
PS3 = higher res textures / no AA
360 = lower res textures / 4x MSAA
"There's little doubt that generally speaking the Xbox 360 version is the smoother experience, but it has a number of blackspots where frame-rate dives and it can be prone to screen-tear. There's also an argument that the experience is smoother compared to the PS3 game not so much because of the rendering, but because of the background streaming. "
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I'm having a really good time going through it. The bugs sometimes make it better! for example this one that happened last night: http://www.youtube.com/watch?v=jWxF2HRbqjU
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i'll just direct you to this subthread: http://www.shacknews.com/laryn.x?id=24410065
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First off, I don't want to encourage you go buy FNV because I am pretty fucking pissed at Bethsoft/Obsidian for selling a completely broken and unfinished game. That being said, if you are actually able to get NV to run consistently enough to be playable on any platform, it improves upon FO3 in these ways:
- Better main quest.
- More overall content in the base game (39 hours played and I've still got tons of stuff to do and explore).
- Much less linear in terms of character design and leveling (every skill is useful for a variety of things including skill checks for actions/conversations now, there is more detail and effectiveness built into combat types besides small guns)
- Much less linear in terms of how you can approach quests and series of quests (many different branches in the main quest instead of it just being one quest after another, quests have different outcomes or aren't even doable based on which factions you side with)
- Way more guns and drugs, different types of ammo and a decent crafting system that lets you create/modify them. FO3 had a decent variety of small guns and a poor variety of all other types of weapons. This time around you'll see like 3x as many weapon types and they are spread across all the combat types.-
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Xbox 360.
Most people on the 360 are encountering issues although I've heard a rare few say that they didn't run into many. Some of the more common issues include the game freezing every few minutes to every few hours (and locking up the console) as well as game saves becoming corrupted so it is really bad stuff.
I hear that the PC version is much more stable but has some performance issues that do have workarounds. I kind of wish I'd bought the PC version instead at this point.
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If they patch it enough without having mods to fix it for them, it could be one of my favorite games of all time. I've crashed so many times already and there's a quest I can't complete. The gameplay and story from Obsidian is so much better than Bethesda team's Fallout3. Too bad the engine sucks and they didn't polish NV enough. I also hate the 2-3sec VATS delay that hasn't left since FO3 got the patch that broke it.
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