Remedy Hiring for AAA Xbox 360 Game; Alan Wake 2?
by Brian Leahy, Oct 19, 2010 1:40pm PDTRemedy Entertainment (Max Payne, Alan Wake) has listed a producer job for a "AAA console project" for the Xbox 360 (via Eurogamer).
No additional details are listed, which might have offered some clues as to what this game might be, but it also doesn't rule out a sequel to Alan Wake.
Back in August, Remedy's Oskari Hakkinen revealed that the company would like to make Alan Wake 2, but that it would remain exclusive to Microsoft even though Remedy owns the intellectual property.
Remedy released two DLC packs for Alan Wake--"The Signal" and "The Writer"--following the release of the game itself in May. The PC version was scrapped by Microsoft before the release of the game.
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Comments
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That is all.
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Frankly I don't see this as a huge downside - it's not like the game is a FPS where a mouse would have helped out a lot (Killzone 2, I'm looking at you and your fucked up controls). And this way I can just rent it from Gamefly for the 8 hour experience instead of wasting $40 on the thing.
Hire yourselves a better writer that doesn't rely on lazy tools like a characters voice-over unnecessarily explaining everything he sees. While you're at it, try and stay this side of the "homage" line if you want to copy such classics as Twin Peaks and The Shining/Kubrick/Stephen King. It was a bit sad really.
Saying that, your gameplay designers know what they are doing, let them have more control, strip away the shitty dialogue, Stephen King hacked together story and horrible lip sync and you had some superb gameplay mechanics. Take a leaf out of the indie game devs books, gameplay is king. Everything you strapped to it through big budgets ultimately hurt it.
Love,
Nodebug
xxx
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it's one of the few games where I wouldn't mind more dlc either because they actually added a couple of hours of campaign for a solid price instead of offering a different colored jeans for 3 bucks.
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And I still believe that the PC will see a port of Alan Wake someday.
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