Morning Discussion
I also gave the Sonic the Hedgehog 4: Episode 1 demo a whirl. The supposed retro revival of 2D Sonic games has proved pretty divisive, with some lauding it as a return to form and other grumbling that it's no fun at all. I did not like it. The movement and physics feel all wrong and the targetted attack is naff and no, I cannot play that.
From short games to long games, I'm still making steady progress on my new playthrough of Planescape: Torment. Yesterday I was saying I often get bored of long, "epic" video games but Torment is so very dense and its countless distractions are so interesting that I never feel like I'm drifting aimlessly, even though The Nameless One has very little idea of where he's going and what to do next. Ace.
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If all goes well tonight I should be playing Fallout:New Vegas \m/
SO PUMPED-
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I did wish they had done about 3 times the dialog with 3Dog and made him react to more things that happened while you were out in the wasteland. Like the one bandit village he kept telling you no one had heard from or something even after you cleaned the place out.
The one where everyone was hostile but the one vendor toward the end.
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I'm gonna stick up for the Pitt: http://www.shacknews.com/laryn.x?id=24228471#itemanchor_24228471
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The games have nothing to do with eachother, aren't made by the same developers and the only thing in common is that they are both sequels.
Going by your logic of sequel connection, there are just as many good sequels as bad sequels, so how do you logically conclude that just because Bioshock2 sucked, Fallout New Vegas might? -
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Troika :( Vampire The Masquerade felt so much like a Fallout game in the way you could interact with people and the amount of choice you had with your actions... I wish it had been released in a better state and they hadn't gone under.
Actually I just looked them up on Wikipedia and they actually released two other games? The Temple of Elemental Evil and Arcanum? I never even heard of these games but they look like they use the Infinity Engine or something similar. Did anyone ever play them?
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You know I could swear I remember back in the day while Fallout 3 was in development (the original Van Buren version) that Troika was also working on a post apocalyptic Fallout-ish type game at the same time. I thought I remembered reading a really early preview... am I mis-remembering? Did that game exist or get canned or did it become one of the games I listed above?
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Yea there is actually a Van Buren tech demo out there somewhere that you can download and play that they released a few years ago. Let me see if I can find it.
Here it is: http://www.nma-fallout.com/article.php?id=35970
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I am SO on the fence about this game. There was so much I was disappointed in over FO3. I really didn't like the translation to FPS. (Or their lack of multicore support but that's a separate issue for which Bethsupport will pay ... oh yes, they will pay.)
I love the FO universe. I really wanted to like FO3. I really, really did.
Friendly AI was beyond retarded.
VATS didn't work as advertised or hardly at all for that matter.
Stealth didn't work worth dick.
There really wasn't a weapon progression. Just the special weapon for whichever weapon class you decided to take.
I keep wanting to give it another chance ... but I don't know. I'm afraid I'll be heartbroken again. That and I'll have to overclock my processor to get it up to 2400 MHz / core again.-
I remember reading that they've improved multicore support for NV, but I could be wrong.
FO3 wasn't for everyone, but:
-I enjoyed VATS, and it was a big help in combat (some people think too much so). I played through 3 with an unarmed only character, and I couldn't have done it w/o VATS
-Stealth enabled me to get the first shot in a confrontation, which would crit and take out one enemy. With the stealth suit, Stealth worked too well.
-I found myself rotating through a wide variety of weapons throughout the game, due to durability.
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The problem I had with vats the most was your inability to move. Both because the enemies still could and for the many times I tried to get that stealth first shot in and wound up putting 3-5 slugs into the wall because what was a clear shot outside of VATS wasn't in it.
It seemed to me that you were detected way too often until you had stealth maxed out. The reason I would step out from behind the wall and enter VATS in the first place is because as soon as I stepped out of cover, they immediately saw me, even with their backs turned.
I rotated weapons, too. But there were so few of them. Remember all the types of shotguns in the originals? You just kept finding more nice weapons till you got the jackhammer in endgame. There only seemed to be one or two examples of any given weapon. I would have liked more variety. And the energy weapons used to be the elite cannons and were scarce because of it. Having assault rifles that were more powerful than laser/plasma rifles was just disappointing to me.
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Friendly AI was absolutely terrible. It was at the point where I got companions but just let them die 5 minutes later because they were so dumb and couldn't keep themselves alive.
VATS worked as I expected it to. What was the problem?
Stealth worked fine... in fact it was almost too powerful. With a high stealth skills and/or certain items you could basically sneak up on and one shot almost any enemy in the game. It was also almost too good in the fact it tells you if enemies are around without you even having to see them.
I thought the small guns were fine but it sucks that almost every other weapon type was so subpar. Small guns though you would start out with some shitty pistol or hunting rifle and as you explored you would find better stuff like the chinese assault rifle and then eventually you would find the even better named versions of weapons and maybe even the ultimate gun, Lincoln's Repeater. On top of that, you constantly had to rotate weapons when you ran out of ammo. It felt pretty fine to me. -
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I didn't have ties to the Fallout universe (I was a teenager when the originals came out, limited money and various girls kept me from gaming too much) so I didn't have anything to compare to. While I did think there were many flaws with Fallout 3, I enjoyed it for what it was.
That said, FO Vegas looks to be more of the same which could be either good or bad. Regardless, I will not pick this up on day 1 simply because it looks like more of the same. -
I love post-apoc. This being my first experience with the FO world, I graded it hard.
I understand wanting it to be something it's not, that's when I realized I'm not their core customer. I had issues with the silly backstory, inconsistent encumberance and the internal logic of the game.
On the upside, I liked the bonus content. Also, Bethesda continues to offer a substantially polished GOTY package, even if I didn't prefer the direction of the main game.
I've heard a lot of people make comments about the direction Bethesda took after franchise acquisition, their choice to continue on the path layed before them. I look at it like as the same opportunity Raven had with the SoF franchise, where they went from a sci-fi theme to one of realism and it worked well.-
Yea, I totally recognize where I want it to be something other than what it is. It's strong, but I try not to judge it on that alone. I wonder how much of my issues was my processor speed as far as gameplay goes. For example, if you took a step to the left or right, it seemed to always want to double step you. Like it had to get your feet right or something.
I think that parts of the map disappearing worked out to be my processor as it disappeared as far as I could tell when I overclocked.
It's a lot of the stuff I didn't like about oblivion, or any of the elder scrolls for that matter. I did still enjoy the franchise, don't get me wrong. But I think I enjoyed what it had the potential to be, too. Even if it never reached it's potential.
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I'm thinking about replaying FO3 with the Point Lookout and Broken Steel DLC. Last time, I was the standard Small Arms + Energy Weapon sniper character. By about half-way through the game, I was popping everyone's head from about 2 miles away. Should I try melee next game? I wouldn't mind Heavy Weapons, except that I've heard there's basically no ammo for them.
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yeah and I just noticed the 360 and ps3 ones on amazon say it is actually from the Target store not amazon themselves. Guess I'll just check the local shops day of. If I can't find it will just get on steam which was my original plan until I realized it would end up in steam anyway so might as well get the stuff after all.
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