Evening Reading
I also (finally) got my iPhone 4 today. I'll let you all know if I have the reception issues.
Gaming News o'the Day
- Dragon Age II has been announced.
- TF2 Engineer update bringing more goodies.
- Four Red Dead Redemption DLC packs are in development.
- OpenFeint gaming network going to Android.
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Wrench #100 just got awarded, so Engie update is on!
http://www.teamfortress.com/engineerupdate/
New reveal is the Gunslinger, a glove that replaces the pistol and lets you toss Mini Sentries as you go. Also achievements still confirm you can repack buildings, haul them , and redeploy them elsewhere.
Still waiting for Guitar news.-
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BLOG UPDATED http://www.teamfortress.com/post.php?id=4048&p=1
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I am just fine without it since I never really used it anyway and the buff banner is pretty useful, but the gunboats never really seemed overly useful to me compared to the other two options. the soldier already has a lot of health and rocket jumping doesn't do a huge amount of damage (plus I use the equalizer anyway because it's awesome)
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Community item
http://wiki.teamfortress.com/wiki/Southern_Hospitality -
It made me think of this:
http://www.youtube.com/watch?v=nLDsv5Pk40c
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Full Changelog
http://store.steampowered.com/news/4043/
Engine
- Fixed client crash related flashlight usage.
- Fixed several issues related to alt-tabbing (invisible players, etc).
Team Fortress 2
- Added The Frontier Justice.
- Added The Wrangler.
- Added The Gunslinger.
- Added The Southern Hospitality.
- Added 35 Engineer achievements.
- Engineers can now pickup & move their buildings.
- Added Engineer main menu music.
- Added 4 new maps:
*** Thunder Mountain, a 3 stage Payload map.
*** Hightower, a Payload Race map.
*** Upward, a Payload map.
*** ColdFront, a community built Capture Point map.
- Item tuning:
*** The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.
*** The Gunboats now reduce self-damage by 60% (was 75%)
*** The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
- Added better feedback sound for Pyros on when their flamethrower is doing damage.
- Fixed blood effect on bleeding player.
- Added a glow effect to Payload carts.
- Added Romanian language support. -
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Look at that graph hit the top! http://store.steampowered.com/stats/content/
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http://wiki.teamfortress.com/wiki/Crafting
It looks like doesn't really matter because to get an Engineer Class Token, you'd need an engineer weapon to combine with a different class token anyway?
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