id Software: User-created Content 'Not a Huge Consideration' for Rage

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Amidst an industry-wide focus on user-created content in gaming, id Software lead designer Matt Hooper stated that the company's upcoming open world shooter Rage will focus on visual and gameplay fidelity over community and content-sharing services.

"As a game player, I love [user-created content]," Hooper told Next-Gen. "But that doesn't mean at the same time I can't love a BioShock or a Call of Duty 4. You can have a focused game, and do that really well."

Hooper added that games centered around user-generated content such as modifications or maps represents a different focus, likening it to a different movie genre, while reiterating that the "important thing [is] doing something really well."

"For us personally, our biggest goal is—you can see it right now—we're pushing on the fidelity, visually. We're also pushing on the gameplay fidelity... As far as user-generated content, it's not a huge consideration for us right now."

When asked whether Rage would see built-in community sharing features similar to EA Maxis' Spore and Media Molecule's LittleBigPlanet, Hooper said that the company has given such features some consideration.

"Yeah, we thought about all of that, but I can't say we've specifically implemented it right now. Again, we're concentrating more on just making a great game with [id Tech 5]. But those conversations happen all the time."

In development for PC, Mac, PlayStation 3 and Xbox 360, Rage is expected to launch sometime in 2009.

From The Chatty
  • reply
    June 25, 2008 2:34 PM

    I read that as "we plan on charging you for maps from now on...so no more user-made stuff"

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      June 25, 2008 2:36 PM

      [deleted]

      • reply
        June 25, 2008 2:38 PM

        [deleted]

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        June 25, 2008 2:54 PM

        This says more about how gamers have changed, not id. The fact that games like LBP and Spore have user-generated content at their core is central to those games, not their audience. How often do you see threads about third-party maps for modern single-player FPS games? They're out there, but its hardly lucrative. I imagine that when you're a 50- to 100-man team building a multi-million dollar game in as competitive as industry as it is right now, it's tough to focus on your profitability and still add the nice extras that your fans have become accustomed to.

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          June 25, 2008 7:35 PM

          Just personally, I don't fire up UT3 at all anymore except to check out some map someone has made

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      June 25, 2008 2:39 PM

      uh what

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      June 25, 2008 2:39 PM

      that seems an extreme leap of logic.

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      June 25, 2008 2:44 PM

      Yeah, I suspect you read that wrong.

      This is in response to a question about Spore and Little Big Planet, and I think he's primarily talking about user created content in that context. He also talks about their editor and how much easier the artists are finding the tools for their new engine.

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      June 25, 2008 2:45 PM

      I see you're getting a lot of use out of that "Jump to Conclusions" mat. I read it as them not putting as much effort into making their tools as complete and easy to use (not that they were all easy to use to begin with).

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        June 25, 2008 2:51 PM

        No no... the tools are even better. We got a demo of them last year at QuakeCon.

        This statement means that they aren't going to integrate things with YouTube, export pictures and webpages, and provide social networking features, etc, etc.

        We're still going to be getting the same open tools we always have, id isn't changing that, they just aren't going for this massive media convergence that some new games are trying out.

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          June 25, 2008 4:59 PM

          [deleted]

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            June 25, 2008 7:06 PM

            Wow. Just heard of this now. The game's still in closed beta but full ZeroRadiant source download is available. WTF.

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      June 25, 2008 4:50 PM

      er

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      June 26, 2008 12:55 PM

      i wouldn't be surprised.

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