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Silicon Knights ordered to destroy Unreal Engine games

Silicon Knights ordered to destroy Unreal Engine games

Silicon Knights has gotten another heaping helping of bad news: a court order to cease production of and destroy all games that use the Unreal Engine. The document, signed by district court judge James C. Dever III on Wednesday, requires that the company destroy all versions of game code that used Unreal Engine 3 by no later than December 10, 2012.

Read more: Destroy game code, recall and destroy remaining copies »

"Oh man.. that means no Too Human 2.. so sad, loved the first one."
- Elsaispo    See all 54 comments

Ex-People Can Fly devs start The Astronauts

Ex-People Can Fly devs start The Astronauts

Three developers from Bulletstorm's People Can Fly have flown the coop to start a new company called The Astronauts. As part of the announcement, the group has licensed Unreal Engine 3 from Epic Games for their future projects.

Read more: 'We thought about making our own engine' »

"You must have been playing with a nudity mod, personally I don't remember anything unusual about ..."
- Grape Flavor    See all 14 comments

Windows RT to support Unreal Engine 3

Windows RT to support Unreal Engine 3

Unreal Engine 3 continues to expand its reach to new devices. Epic Games has announced that the ubiquitous multiplatform engine will be available on Windows RT when it launches later this year.

For the uninitiated, Windows RT is a version of Windows 8 that will run on ARM devices, such as tablets and Surface. Unlike Windows 8, RT will only run software available through the Windows Store, making it more like iOS than previous versions of Windows.

Read more: Will enable quick ports to and from PC »

"I don't think this is true, you can deal with native code (c/c++) without having to deal with ..."
- hanged_man    See all 14 comments

Epic Games wins 'on all counts' in Silicon Knights lawsuit

Epic Games wins 'on all counts' in Silicon Knights lawsuit

Update: Additional commentary from Epic Games and new details on damages.

The years-long lawsuit between Silicon Knights and Epic Games has come to an end. The Canadian developer of Too Human served Epic in 2007 for "technical problems" it encountered using Epic's multiplatform engine. The suit was originally seeking $58 million in damages, with Silicon Knights claiming it had to rework Unreal into the "Silicon Knights Engine."

Today, a judge has ruled in favor for Epic Games.

Read more: Jury finds for Epic 'on all counts' »

"SK is an overrated and flawed developer. All of their games are excellent ideas executed horribly."
- asianwaste    See all 35 comments

Silicon Knights lawsuit has $1 of damages at stake

Silicon Knights lawsuit has $1 of damages at stake

Silicon Knights sued Epic Games in 2007 for "technical problems" with the now widely-adopted Unreal Engine. The Too Human developer had modified the middleware so much that it called it the "Silicon Knights Engine." The original claim asked for $58 million in damages, however after the judge threw out Silicon Knights' "unreliable and speculative" damage assessment, the developer now faces a significantly reduced judgment.

Read more: Judge got tired of waiting »

"Hah. Seems like SK isn't really on the ball where this case is concerned."
- MOOMANiBE    See all 10 comments

Judge excludes Silicon Knights' expert testimony in suit with Epic

Judge excludes Silicon Knights' expert testimony in suit with Epic

A federal judge's ruling in the ongoing "Too Human" lawsuit brought against Epic Games does not bode well for developer Silicon Knights. (The case was granted a federal jury hearing back in May of this year.) In it, Chief District Judge James Dever III, excludes the testimony of Silicon Knights' expert witness Terry Lloyd, a Certified Public Accountant and Chartered Financial Analyst retained to provide an expert opinion on the damages alleged in the suit.

Read more: Advantage - Epic Games »

"Man what a load of shit. Claiming damages for potential sales of 2 other games that you havnt ..."
- Techy007    See all 24 comments

Square Enix licenses Unreal Engine 3 for multiple games

Square Enix licenses Unreal Engine 3 for multiple games

Square Enix has announced that it plans on using Unreal Engine 3 on "multiple games." The deal was brokered in part by Epic Games Japan.

"Many Western games have achieved great success with the Unreal Engine, and this milestone reflects the Japanese development community’s trust in our technical prowess," Epic Games Japan's Taka Kawasaki said in the announcement. "We can’t wait to see how Square Enix fuses the power of Unreal Engine 3 with its beautiful characters, enthralling storylines and fantastic gameplay."

Read more: Why is Square Enix giving Unreal a second chance? »

"What about the lighting touches everything that makes it look totally like Unreal lighting and ..."
- SpaecKow    See all 28 comments

Unreal Engine 4 release aiming for 'day one' on next-gen consoles

Unreal Engine 4 release aiming for 'day one' on next-gen consoles

Epic Games' Mike Capps has revealed that Epic is already discussing the Unreal Engine 4 tech with hardware manufacturers, about sixteen so far, including console manufacturers. And while no one knows when the next generation will begin, Epic wants to make sure they're ready from the beginning.

"I want Unreal Engine 4 to be ready far earlier than UE3 was; not a year after the consoles are released," he said.

Read more: Unreal Engine 4 plans »

"The Unreal demo was more than just looks... there are techniques going on in that demo which are ..."
- Gwyndion    See all 62 comments

Unreal Engine 3 coming to Adobe Flash

Unreal Engine 3 coming to Adobe Flash

Along with consoles, handhelds, and toasters around the world, support for the Unreal Engine 3 has been added to Adobe's Flash Player. During his keynote at Adobe MAX 2011, Epic Games founder, CEO, and technical director Tim Sweeney presented attendees with UE3 running inside of a Flash-based environment.

During his talk, Sweeney showcased Epic's Unreal Tournament 3 running in real-time using Adobe Flash Player 11, which launched yesterday.

Read more: Delivering 'console-quality' games »

"I think you're wrong. Let's meet here in 7 years and see who was right."
- master_disaster_17    See all 22 comments

Epic Shows Off the Newest Unreal Engine 3 Tech Trailer; November UDK Released

Related Topics – Trailer, Epic Games, Unreal Engine 3

Remember when the joke was that Unreal Engine 3 was the best, next-gen tech to use if developers wanted to add stylish browns to their titles? Epic wants you to forget all that.

Epic Games, makers of titles like Gears of War 2 and Unreal Tournament 3, have released a new trailer featuring the enhancements made to that other thing they make: the Unreal engine. Read more »

"You actually prefer that movies look like your player is having cardiac arrest? Somebody explain ..."
- Pulveri    See all 74 comments

Epic Games VP Believes Nintendo 3DS Below 'Minimum Specifications' for Unreal Engine

If you were waiting on Unreal Engine support for the Nintendo 3DS before rushing out to pre-order the unit, you might want to stay home. During a GDC Online interview, as detailed by Joystiq, Epic Games vice-president Mark Rein said his company is not working on software for Nintendo's upcoming handheld, stating that "from what [Epic Games] can tell" the system does not meet the minimum specifications for the Unreal Engine. Read more »

"Yeah, but the core processor is just that... the graphics chip can make all the difference. It ..."
- Gwyndion    See all 57 comments

Scaleform Being Added to Unreal Engine, UDK

Related Topics – UDK, PC, Unreal Engine 3

According to a report earlier today by industry magazine Develop, Epic Games and the middleware group Scaleform are going to begin offering Scaleform Gfx user-interface tools to Unreal Engine 3 licensees later this year, free of charge.

In a pleasantly surprising follow-up announcement, the companies also revealed a deal that will bundle the tools into Epic's free-to-use Unreal Development Kit. Read more »

"Funny, I didn't notice the "inference" typo. I started laughing because here Epic is talking ..."
- Malevol3nt    See all 47 comments

Unreal Engine 3.0 on iPhone GDC Impressions

My first session at GDC 2010 was "Bringing Unreal Engine 3 to iPhone" and I was excited to hear all about Epic Games' plans for the iPhone, iPod touch and the like. What I got, however, was a programming-heavy talk about the challenges with bringing the technology, made in C++, to the iPhone, which uses Objective-C and Xcode.

It won't be much use to you all filtered through my brain--I've only dabbled in programming. The most interesting bit I took away was that the were able to put the engine onto the iPhone 3GS (required) 90% intact as C++ code. The remaining 10% is the platform-specific Objective-C that interacts with the engine. Read more »

"If battery is an issue, then it's not gonna be a 3d game with realtime lightning and whatnot. ..."
- zehh    See all 16 comments

Epic Shows Unreal Engine Running on iPod Touch

Anand Lai Shimpi of Anandtech.com got an interesting tech demo when he sat down with Epic Games' VP Mark Rein last week.

Apparently, the creative folks over at Epic have figured out a way to get the Unreal Engine 3 running on the iPhone 3GS and the iPod Touch. Even if it's only in a fifteen second clip, seeing the engine that powers a number of major games, including Gears of War 2, running smoothly on a third-generation iPod Touch is impressive, as Lai Shimpi points out. Read more »

"Touching the same thing you have to look at is great. This is just what i want to do, use my 1 ..."
- syn0r    See all 39 comments

Unreal Engine 3 Fingered in Midway's Struggles

Related Topics – Midway, Unreal Engine 3

A number of ex-Midway employees, when asked about the publisher's downward spiral, had a variety of answers, but almost all of them mentioned Unreal Engine 3, the technology licensed from Epic Games that powers Gears of War.

"One issue popped up again and again: Midway's decision to license Unreal Engine and use it for ALL its games," wrote Variety's Ben Fritz of his interviews with former Midway staffers. Read more »

"Yes, it is Midway's failure. They should have evaluated Epic's engine properly and come out of ..."
- yAak    See all 36 comments

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