by Steve Watts, May 23, 2013 4:30pm PDT
by Steve Watts, May 20, 2013 11:00am PDT
by John Keefer, May 20, 2013 9:30am PDT
by Steve Watts, May 17, 2013 7:30am PDT
We haven't heard a peep from Ubisoft on Rainbow 6 Patriots in a while, and a recent move from a retailer has raised further questions about the game's fate. GameStop has reportedly pulled the game from its database, and a source claims those in charge "actively flipped a switch" rather than any kind of automated time-based removal.
Read more: Rare to pull games from big publishers »
by Steve Watts, May 15, 2013 3:30pm PDT
Ubisoft has confirmed that 1666, the project that was formerly headed up by Assassin's Creed director Patrice Désilets, has been put on hold. During an earnings call today, company CEO Yves Guillemot said the game is "suspended for an undisclosed period of time."
Read more: 'We couldn't align our vision' »
by Steve Watts, May 15, 2013 10:15am PDT
Assassin's Creed 4: Black Flag stars yet another new assassin, Edward Kenway, and that means a fresh backstory from the historical-fiction series. Kenway has a strong sense of justice like his predecessors, and a new trailer suggests his pirating ways are his way of getting back at the royal and elite classes.
Watch: Pirates rob from the rich »
by Andrew Yoon, May 14, 2013 6:00pm PDT
Pre-order bonuses don't surprise anyone these days. Even console-specific retailer-exclusive pre-order add-ons are somewhat commonplace. But, there's something quite odd about Rayman Legends.
Pre-ordering the game at GameStop will entitle you to get a console-specific bonus costume for use in the game. For example, for Xbox 360, you'll get to see Rayman dressed in a Splinter Cell-themed costume (above). And on PlayStation 3, you'll get Rayman dressed in an Assassin's Creed 4-themed costume. However, on Wii U, you'll get Barbara dressed in an Assassin's Creed 3: Liberation costume--a game that's a Vita exclusive.
See: Wii U's Vita skin »
by Steve Watts, May 14, 2013 2:30pm PDT
ZombiU has gotten some critical acclaim as both a rare adult game on the Wii U and one of the more unique uses of the GamePad. It may just get a sequel, as Ubisoft has confirmed that it is working on a prototype for a follow-up. That doesn't guarantee another game, of course, but it's a hopeful sign for fans.
Read more: 'The team is working hard on a prototype' »
by Alice O'Connor, May 14, 2013 2:00pm PDT
by Steve Watts, May 13, 2013 11:00am PDT
Assassin's Creed games have always had a strong historical backbone, as members of the ancient order Forrest Gumped their way through prominent events in the Third Crusade, Italian Renaissance, and American Revolution. Assassin's Creed 4: Black Flag is no different, and a new trailer gives a short historical primer on the Golden Age of Piracy.
Watch: Famous faces appearing in AC4 »
by Andrew Yoon, May 10, 2013 6:15am PDT
Four and a half years ago, Ubisoft gave a simple, but daunting, mandate to its Montreal studio: make a new IP. And so, the team began work on "Nexus," the codename for what's now known as Watch Dogs.
With the freedom to create whatever they wanted, the team at Ubisoft Montreal flocked to the open world genre. "The two core things we knew from the beginning of our project was we wanted to create a new IP. That was the mandate we got from Ubisoft. And we wanted to be an open-world game because we think that's a great way to start a brand," senior producer Dominic Guay told Shacknews.
Read more: 'Reality is catching up to us'»
by Andrew Yoon, May 10, 2013 6:00am PDT
When Watch Dogs made its sudden and surprising debut at E3 last year, I couldn't help but be mesmerized by it. It's not often that a game--seemingly as ambitious as this one, at that--can take the entire industry by surprise. What was Watch Dogs?
After seeing 30 minutes of the game in action, I have to admit that much of the mystery is gone. It's very clear what Watch Dogs is: it's Ubisoft's take on Grand Theft Auto, with a magical hacking twist.
Read more: GTA with cell phones »
by Steve Watts, May 09, 2013 10:30am PDT
by Steve Watts, May 07, 2013 11:45am PDT
by Andrew Yoon, May 07, 2013 9:00am PDT
The release of Conviction (forgive the pun) splintered the Splinter Cell fanbase. While many enjoyed its fast-paced approach to stealth, series purists missed a more deliberate way of playing. It appears Ubisoft's mission statement with Blacklist is to offer the best of both worlds: appeal to Conviction converts while appeasing the most dedicated, hardcore fans.
Adapting Splinter Cell's competitive multiplayer into something that both camps could enjoy seems intrinsically impossible. So, what's Ubisoft's solution? Offer entirely different multiplayer experiences for each type of player, of course.
Read more: 4v4 attack and defend »
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