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Take-Two registers Links trademark

Take-Two registers Links trademark

Take-Two Interactive has filed a trademark for Links, presumably to resurrect the golf series it purchased from Microsoft back in 2004.

Links was a rather prolific golf series by Access Software which began life in 1990. The last game in the series came in 2003, when Links 2003 released on the original Xbox. The franchise has been dormant since.

Read more: Who would develop the game? »

"Good for them, hope they have some success after NBA 2K has done so well. EA needs competition ..."
- node    See all 14 comments


Max Payne 3 DLC, pre-orders detailed

Max Payne 3 DLC, pre-orders detailed

Rockstar has revealed a multiplayer DLC release schedule for its upcoming bullet time sequel, Max Payne 3. Pre-orders for the content start today, with the first DLC scheduled to hit about a month after the game's debut on consoles on May 15.

Read more: New maps and multiplayer modes planned »

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Take-Two sued by QA tester

Related Topics – Take-Two Interactive

Take-Two Interactive is being sued by a member of a subsidiary Quality Assurance tester. The Plaintiff, Aaron Martinez, claims that while working at California-based Visual Concepts, Take-Two did not provide meal and rest breaks, did not pay for all the hours worked, and didn't pay due wages when employees were terminated. Take-Two denies all of the allegations, claiming that it did provide breaks and paid all of the correct compensation.

Read more: Possibility of a class-action suit »

"Probably not even about money, but just a disgruntled guy who was let go."
- Lukiopimp    See all 5 comments


Take-Two reports loss; Duke 'projected' to be profitable

Take-Two reports loss; Duke 'projected' to be profitable

In Take-Two Interactive's first quarter report for its fiscal 2012, the company posted a downturn in net revenue of $334.4 million versus $375.4 million in its pre-shifted, fiscal 2010 report.

Take-Two's first quarter, fiscal 2012 shows a loss of $8.6 million. Strong sales of Red Dead Redemption during its last reported April-June gave the the company a net income profit of $26.3 million, putting the current reported period in a challenging position.

Duke Nukem 'projected to be profitable' »

"Because Duke and LA Noire were not the AAA blockbuster sellers that they expected them to be. ..."
- dedgecko    See all 16 comments


NBA extends deals with Take-Two, EA

NBA extends deals with Take-Two, EA

The National Basketball Association (NBA) announced today that it's extending its partnerships with both EA and Take-Two Interactive, signing multi-year agreements with each company. The deals give them each the rights to use NBA teams and players in their games, and to associate their game marketing efforts with the NBA license.

Take-Two will continue to publish the NBA 2K series, and has the potential to develop other NBA licensed games. The press release teases that online and mobile games are among the possibilities. NBA 2K11, which featured Michael Jordan taking to the court, sold five million units, more than any other in the franchise. Read more »

"EA are such bitches for backing out of NBA Elite. They were so scared by 2k11 they stopped ..."
- k1ld0r    See all 3 comments


L.A. Noire release sparks Take-Two stock jump

Related Topics – L.A. Noire, Take-Two Interactive
L.A. Noire release sparks Take-Two stock jump

According to a report from MCV, Take-Two has seen a substantial surge in its share price following the release of L.A. Noire. At the end of market yesterday, Take-Two Interactive's stock closed at $17.10 a share--a leap of nearly 18 per cent.

The jump represents the highest value of the Take-Two share price since 2008, when publishing giant EA attempted to acquire the company. Read more »

"What a awful and wrong subthread, 1987 was the greatest year in the history of recorded time."
- Omega Blue    See all 26 comments


Take-Two Interactive Wrangles $42.6 million in Profit; Shares Jump 8 Percent

Related Topics – Take-Two Interactive, earnings

Yesterday, Take-Two Interactive announced that its net revenue earnings increased to $1.16 billion for the 12 month period, ending October 31, 2010. The jump represents a growth of 65 percent over the same reported period last year. Deducting necessary operating expenses and taxes, the company pulled a profit of $42.6 million for the year.

In the period, Take-Two launched a number of critically acclaimed titles, including Red Dead Redemption, NBA 2K11, and Sid Meier's Civilization V. Citing the open-world western title and the industry's lone simulation basketball game for 2010, specifically, outgoing Take-Two CEO Ben Feder reminded all that the company was able to increase sales and return to profitability "without a new release of Grand Theft Auto." Read more »

"Good games cost money. I hope they keep up the risk like this."
- nOpe1984    See all 6 comments


Take-Two: No Annual Red Dead Redemption or Grand Theft Auto

Take-Two Chairman Strauss Zelnick, in an interview with Reuters, said that "annualizing" franchises like Red Dead Redemption and Grand Theft Auto would threaten their quality and might even burn out consumers.

Zelnick doesn't feel that Activision's strategy with Call of Duty would work for two of Take-Two's most lucrative franchises. Rockstar Games, the studio responsible for both franchises, is owned by Take-Two and is currently working on L.A. Noire and the often delayed Max Payne 3. Read more »

"I would love to see the new Grand Theft Auto 5 just like San Andrea. I hope Take Two works for ..."
- commanderxp90    See all 26 comments


Take-Two CEO Stepping Down, Strauss Zelnick to Assume Role [Update]

[Update] A Take-Two representative has clarified to Shacknews that ZelnickMedia does not own Take-Two--as was noted in the original story--but is a "private equity firm that manages Take-Two under an agreement with the company's board of directors." The original story has been edited for accuracy.

[Original Story] Take-Two Interactive Software is shifting things around in its upper, upper management as CEO Ben Feder will be stepping down on January 1, 2011. Taking his place will be Strauss Zelnick, who will add the CEO role to his executive chairman role. Read more »

"What did you say to him, dahanese? Did you call him a doo doo head?"
- EricZBA    See all 3 comments


Firaxis Lays Off 20 Employees; 2K Vows Development of Civilization 5 Unhindered

Take-Two Interactive has slashed 20 jobs at its Firaxis Games studio, responsible for past and future games in Sid Meier's Civilization franchise, according to a report at Variety.

The cuts are a "realignment of development resources at the studio" made by Take-Two. The company feels that "these reductions will not impact Firaxis' ability to create and deliver AAA titles, including its forthcoming Sid Meier's Civilization V and Sid Meier's Civilization Network for Facebook." Read more »

"The sheer scope of a Civilization FPS make it sound like the best thing ever."
- ZaldronGG    See all 12 comments


Take-Two CEO on Red Dead's Reception, BioShock 2 sales, and another Max Payne 3 delay

In an interview with Venture Beat, Take-Two chief executive officer Ben Feder discussed the strong sales of Rockstar Games' long-in-development western Red Dead Redemption, calling the "iconic" image of protagonist John Marston an important element to game's marketing message. "That image is designed to be seared into your mind," Feder told Venture Beat's Dean Takahashi. Feder also discussed the commercial success of BioShock 2, calling the title "ultimately successful, but not hugely successful." Read more »

"I enjoy games, strangely enough. Brand loyalty is idiotic, so you should probably be more upset ..."
- deadhorse    See all 35 comments


Duke Nukem Forever Lawsuits Settled

3D Realms/Apogee Ltd. and Take-Two have settled their differences and filed to dismiss their litigation over Duke Nukem Forever.

"The above action, including any and all claims that were or could have been asserted by the parties, is dismissed with prejudice in accordance with the terms of the Settlement Agreement executed by the parties on May 14, 2010," reads the filing made May 28. Read more »

"TAKE TWO LOST THE PUBLISHING RIGHTS TO DNF , CONFIRMED 99% THEY REMOVED ALL REFERENCES ON US ..."
- RuskiSnajper    See all 157 comments


BioShock Series Could Switch Developers

While Take-Two Interactive still intends to "support the [BioShock] franchise," the publisher has revealed that the next entry could be handled by a different developer.

"We think BioShock is still one of the most important franchises in the industry," Take-Two chairman Strauss Zelnick said in a recent conference call to investors, as picked up by IGN. "We do intend to support it; doesn't necessarily have to be at [BioShock 2 maker] 2K Marin, but we do intend to support the franchise." Read more »

"Actually Sherlock, for every BioShock news thread, we are constantly reminded about system shock ..."
- Ruaerikoholic    See all 48 comments


Devoted Wives of Rockstar San Diego Decry Studio Conditions

Late last week in an open letter appearing on Gamasutra a group calling themselves the "Determined Devoted Wives of Rockstar San Diego Employees" made serious accusations about deteriorating work conditions at the studio. Though its current project is not specifically named, the studio is currently in the thick of development on Red Dead Redemption aiming to hit an April 27 launch this year. While long hours and crunch time have long been a part of the game development cycle, the circumstances described in the letter point to an unrelenting push that is taking a heavy toll on the employees.

Read more »

"Well said. Im sure the majority can relate to what u just wrote (tellurye).At least i do and ..."
- P4ulo78    See all 168 comments


Indie Games 'P.B. Winterbottom' and 'Axel & Pixel' Coming to Xbox Live Arcade, Stealing Pies

Publisher Take-Two today announced that it is bringing two independently-developed games, one all about pie theft, to the Xbox 360 as Xbox Live Arcade downloads.

First up is Axel & Pixel, due this fall. Developed by the Czech-based Silver Wish Games, the point and click adventure tells of the surreal exploits of an artist and his dog. Read more »

"The game was actually in development as a student project as far back as 2007 (possibly earlier, ..."
- Chris Remo    See all 2 comments




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