by Steve Watts, Apr 03, 2013 8:45pm PDT
by Steve Watts, Mar 26, 2013 2:15pm PDT
by Ozzie Mejia, Feb 22, 2013 11:30pm PST
It's common practice for AAA games to offer a variety of retailer-exclusive pre-order bonuses. The upcoming BioShock Infinite is no different. What makes Irrational Games' upcoming title so unique is how different each retailer's offering is.
Steam takes the most novel approach, with a tiered system that promises more bonuses based on the quantity of pre-orders. Already, players have unlocked the first tier of reward: the original BioShock, which can be gifted if you already own it. Later tiers include exclusive Team Fortress 2 items and, ultimately, a free copy of XCOM: Enemy Unknown.
Read more: Get BioShock 2 or Civilization 5 »
by Steve Watts, Feb 21, 2013 3:30pm PST
BioShock Infinite will get at least three add-on packs post-launch, and a Season Pass to snag each of the announced packs on the cheap. The packs promise new stories, characters, abilities, and weapons as you explore Columbia.
Read more: Three packs for $19.99 »
by Steve Watts, Jan 31, 2013 5:00pm PST
by Steve Watts, Jan 22, 2013 7:00pm PST
by Steve Watts, Jan 21, 2013 4:30pm PST
The name BioShock Infinite had us scratching our heads upon announcement, but it might just be the most appropriate title for the game. The more series creator Ken Levine talks about it, the more it seems to be about everything. It carries some religious themes along with its other big ideas, but Levine says some of those were "highly altered" after he took some time to talk with religious members of the studio.
Read more: 'I'm not going to change anything to get your approval' »
by Steve Watts, Dec 21, 2012 5:25pm PST
The original BioShock earned critical and fan praise for a host of reasons, including its haunting score. Rapture's underwater dystopia had plenty of licensed old-timey music, but dramatic moments were punctuated by an instrumental score from composer Garry Schyman. So good news, music fans. Irrational creative director Ken Levine has revealed that Schyman has returned to pen the score for the upcoming BioShock Infinite.
Read more: 'Very much guided by the same aesthetic principles' »
by Steve Watts, Dec 14, 2012 5:00pm PST
After the first BioShock and now with BioShock Infinite, it's clear that creator Ken Levine is interested in exploring political themes. By setting itself at the turn of the century, Infinite is primed to tackle issues of race, immigration, and the idea of American exceptionalism. As the old saying goes, everyone is a critic, so Levine says the game has gotten criticism from people from all over the political spectrum.
Read more: Offended the Tea Party and labor movement »
by Steve Watts, Dec 13, 2012 3:30pm PST
After the BioShock Infinite box art (above) received a notably tepid reception from the gaming community, series creator Ken Levine chipped in with a very frank and honest explanation. Essentially: This cover isn't for you, Mr. Informed Gamer, it's for the frat houses because the game needs to sell. But he promised that the company would release downloadable covers that players could print out on their own. Now, it's actually doing one better.
Read more: Polling for reversible cover »
by Steve Watts, Dec 12, 2012 6:15pm PST
by Steve Watts, Dec 07, 2012 12:30pm PST
by Steve Watts, Dec 03, 2012 10:05am PST
by Steve Watts, Nov 26, 2012 7:00pm PST
As potentially cool as it could be to use the BioShock's assortment of crazy powers in a deathmatch, BioShock 2's attempt at multiplayer was largely ignored. BioShock Infinite creator Ken Levine has confirmed the game has no multiplayer, debunking a long-running rumor.
Read more: 'No MP in Infinite' »
by John Keefer, Nov 06, 2012 4:00pm PST
Take-Two Interactive has filed a trademark for Links, presumably to resurrect the golf series it purchased from Microsoft back in 2004.
Links was a rather prolific golf series by Access Software which began life in 1990. The last game in the series came in 2003, when Links 2003 released on the original Xbox. The franchise has been dormant since.
Read more: Who would develop the game? »
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