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Divinity: Original Sin enters beta with new features

Divinity: Original Sin enters beta with new features

Divinity: Original Sin isn't quite ready for its targeted spring release just yet. However, Larian Studios has announced that their upcoming RPG has entered beta with a slew of new content.

Watch: The beta trailer »

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Divinity: Original Sin delayed to Spring 2014

Divinity: Original Sin delayed to Spring 2014

Divinity: Original Sin has been delayed, once again. The game was originally slated to arrive during a vague Fall 2013 window before getting a solid February 28 release date. Now the Larian Studios RPG has been pushed back to another vague window: Spring 2014.

Watch: The new teaser trailer »

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Divinity: Original Sin delayed to February 2014

Divinity: Original Sin delayed to February 2014

Divinity: Original Sin has now set a date of February 28, 2014, a push back from its previous (and somewhat vague) fall 2013 window. The team at Larian Studios says that the backers who gained alpha access can expect it to hit in November, and the beta should be coming early in January.

Read more: Delay due to stretch goals »

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Dragon Commander trailer shows 27 minutes of jetpacking dragons

Dragon Commander trailer shows 27 minutes of jetpacking dragons

So Divinity: Dragon Commander is some sort of real-time strategy spin-off from the Divinity RPG series and it lets you become a dragon with a jetpack or something, right? What does that even mean? To explain, developer Larian has released a new 27-minute gameplay walkthrough trailer, showing everything that goes on in one single campaign turn.

Watch: Bags of narrated gameplay »

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Divinity: Dragon Commander delayed into August

Divinity: Dragon Commander delayed into August

What's faster on the wing than a dragon? A dragon with a jetpack. Sadly, jetpacks are intricate hardware which require careful maintenance, so jetpacking dragon 'em up Divinity: Dragon Commander has been delayed from its planned June launch until August 6.

Watch: RTS plus cyberdragon »

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Divinity: Original Sin turns to Kickstarter for polish

Divinity: Original Sin turns to Kickstarter for polish

Larian Studios announced Divinity: Original Sin in May 2012, and there was much rejoicing. Almost a year later, and after two years of actual development, it's shuffling back a little sheepishly to ask if maybe we could help pay for it. Larian wants $400,000 to apply a bold spit-shine to the RPG prequel, and is hoping we can crowdfund it.

Watch: The campaign video »

"I really dug Divine Divinity back in the day, never really got into Divinity 2 but it seemed ..."
- jet-poop    See all 6 comments


GOG launches pay-what-you-want Divinity sale

GOG launches pay-what-you-want Divinity sale

Ooh, pay-what-you-want games bundles are all the rage nowadays. In fact, they're so popular that they're surely becoming a bit cool by now. Mark my words, 2013 will be the year of make-it-your-damn-self games. For now, though, GOG is getting in on the bundle fun with a pay-what-you-want sale on Larian's Divinity series.

Read more: More games the more you pay »

"If you own either of the first two, you get giftable copies for friends."
- GreggD    See all 4 comments


Divinity: Original Sin prequel announced

Divinity: Original Sin prequel announced

Divine Divinity was a surprise success when it launched back in 2002. After several sequels (the last in late 2010), developer Larian Studios is taking the series into the past, announcing Divinity: Original Sin as a prequel to the events of the first game.

Read more: Two heroes and a cooperative mode »

"Yeah, this just catapulted itself to the top of my most-wanted list."
- Rice-Rocketeer    See all 7 comments


Divinity studio announces spin-off, Dragon Commander

Divinity studio announces spin-off, Dragon Commander

Larian Studios, the developer behind Divinity series, has announced a spin-off title called Dragon Commander. The turn-based strategy RPG is in development for PC and unspecified consoles, and is due out sometime in 2012.

As the name suggests, you'll be taking on the role of the Dragon Knights from Divinity, using your swaths of dragons and allied engineers and wizards to take over the empire. Larian describes the art style as "Art Nouveau/Steampunk," which didn't make much sense until we saw the game's first footage.

Watch: Dragon Commander in action »

"what a cocktease of a trailer, actually more like a tease of a cocktease of a trailer"
- senor135    See all 7 comments



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