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Dark Souls 2 launches on Xbox 360 and PS3 March 11, PC version soon after

By Andrew Yoon, Sep 18, 2013 6:00pm PDT

Dark Souls 2 will be on Xbox 360 and PS3 on March 11, with the PC version to launch "shortly thereafter."

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"You do now it takes years to make a game and the development kits for the ps4 and xbox 1 are ..."

- spammehardo see all 26 comments

Dark Souls 2 to 'enhance' online play, keeping isolation focus

By Steve Watts, Sep 12, 2013 12:00pm PDT

Dark Souls 2 producer Takeshi Miyazoe explains how the studio is making some "enhancements" to the online play, but is still keeping it firmly about isolation.

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"This is not a feature... I know about needing to be human because i looked it up, but it's ..."

- Duma see all 38 comments

Dark Souls 2 closed beta coming to PS3 this October

By Andrew Yoon, Aug 21, 2013 10:45am PDT

Dark Souls 2 isn't due until March 2014. But you'll be able to get an early hands-on with the game with a new beta coming to PS3 this fall.

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"I'd be okay with an early access pass spoiling me on the main game. I'm going to have more free ..."

- David Craddock see all 13 comments

Dark Souls 2 to be less linear, says director

By Steve Watts, Jul 09, 2013 10:35am PDT

Dark Souls 2 director Yui Tanimura says he wants it to put a bigger focus on exploration, which means you can do tasks out of order and even "start halfway through the game."

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"Yeah! And it wasn't all that hard tbh. Mainly because of pyromancy not being dependent on stats. ..."

- NastyJack see all 25 comments

Dark Souls 2 director says aim is to reduce 'tediousness'

By Steve Watts, Jun 18, 2013 12:00pm PDT

Dark Souls 2 co-director Yui Tanimura explains how previous comments about making the game straightforward and understandable were about reducing tedious and repetitive tasks.

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"Backtracking is a part of the game and it should not be removed, there are plenty of shortcuts ..."

- cyclonite51 see all 18 comments

Dark Souls 2 E3 trailer shows suspiciously few deaths

By Alice O'Connor, Jun 10, 2013 2:59pm PDT

We expect E3 trailers not to show the actual game. We forgive pre-rendered CGI and look the other way when it's clearly scripted, but the new Dark Souls II trailer simply takes the biscuit. It's 93 seconds long and mostly gameplay footage yet the player only dies perhaps thr...

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"I'm glad they didn't show a lot of deaths, that way everyone goes into each encounter not ..."

- Derringer see all 4 comments

Dark Souls 2 coming March 2014

By Steve Watts, Jun 03, 2013 8:00am PDT

Dark Souls 2 will be released in March 2014, according to Namco Bandai.

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"well the entrance is in darkroot basin and you need an item for the archives, so its nontrivial ..."

- eeeealmo see all 18 comments

The DNA of Dark Souls: the challenge and death

By David Craddock, Apr 15, 2013 12:00pm PDT

In the first part of Dark Souls DNA, we locked the hub world structure used in Demon's Souls in a steel cage along with the seamless world layout of Dark Souls and let them battle it out. In part two, we discuss perhaps the most important element of any Souls game, the eleme...

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"The Iron Golem is great too because if you're lucky and he falls in the right spot, he enters a ..."

- Burgerturtle see all 19 comments

The DNA of Dark Souls: What made the games great

By David Craddock, Apr 12, 2013 9:30am PDT

We dissect From Software's Souls series to find what made the first two games great, and what the upcoming Dark Souls 2 needs to do to follow in the lofty footsteps of its predecessors. Part one of the two-part series looks at the mechanics of the series.

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"How does Shattered Soldier rank in terms of challenge against Contra 4? It took a while, but I ..."

- AroundTheFur1380 see all 30 comments

Dark Souls 2: what's new, what's not

By Andrew Yoon, Apr 11, 2013 10:00am PDT

At first glance, it might not seem like Dark Souls 2 is very different from its predecessor. It's still dark, dreary, and full of death. Still, sequels are meant to be bigger and badder, a point that that developer From Software tried to emphasize.

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"Oh I see. Guess I wasn't paying attention, but I get your point."

- rtricoche see all 34 comments

'Killing with substance': dying in Dark Souls 2

By Andrew Yoon, Apr 11, 2013 9:25am PDT

Yui Tanimura, director on Dark Souls 2, is reveling in death. "One thing that really came into mind was the various kinds of deaths that players can experience," he said while presenting the game. "We try to kill with substance."

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Dark Souls PC was 'half-assed,' but Dark Souls 2 director promises more 'care'

By Andrew Yoon, Apr 11, 2013 9:05am PDT

"A lot of it was not very well done, sort of half-assed," Dark Souls 2 director Yui Tanimura told Shacknews via translator regarding the PC version of Dark Souls 1, while promising a much better experience for the sequel.

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"I wouldn't use the 60fps mod... Since the game is framebased it means it's running twice as ..."

- ChromeBallz see all 34 comments

Dark Souls 2 footage shows 12 minutes of gameplay

By John Keefer, Apr 10, 2013 6:30pm PDT

New gameplay footage from Dark Souls 2 has shown up showing dimly lit castles, bonfires, monsters and lots of combat. From Software Director Yui Tanimura and Namco Bandai's Tak Miyazoe takes us through the demo and talk about how the developer created the levels and the atmo...

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Dark Souls 2 screens leaked

By John Keefer, Apr 10, 2013 5:45pm PDT

Ten new screenshots have leaked for Dark Souls 2.

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Demon's Souls headlines PlayStation Plus line-up for April

By Andrew Yoon, Apr 02, 2013 1:30pm PDT

Before Dark Souls became a massive success, From Software released Demon's Souls--its bone-crushingly difficult predecessor. PlayStation Plus members will be able to grab it later today as part of this month's update to the Instant Game Collection.

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"d'oh, I should've known that. Sorry. Been a 360 user for years. Only picked up a PS3 last ..."

- wrecker77 see all 5 comments