by Alice O'Connor, Aug 28, 2012 6:45am PDT
by Steve Watts, Jul 02, 2012 1:30pm PDT
by Andrew Yoon, Jun 26, 2012 5:00pm PDT
Hyperviolence was all the rage at this year's E3. However, only one hyperviolent game could take the crown. The Game Critics Awards have finally been determined, and Naughty Dog has come on top with The Last of Us. Its strong performance pushed PS3 to the top of the heap, with PS3 as the most-winning platform. Sony Computer Entertainment is the most-winning publisher as well, with 7 awards.
Read more: The complete winners list »
by Alice O'Connor, Jun 04, 2012 7:36pm PDT
How exactly can one sell a turn-based tactical game to the E3 audience, those hooting, hollering troglodytes who clap and roar because they recognise a character in a video game? The approach taken by XCOM: Enemy Unknown, at least, is to pretend you're something else entirely with a very flashy E3 trailer.
Watch: And I would've gotten away with it too... »
by Alice O'Connor, Jun 04, 2012 6:45am PDT
by Steve Watts, May 24, 2012 12:45pm PDT
by Andrew Yoon, May 23, 2012 12:00pm PDT
Firaxis has a daunting challenge to overcome with XCOM: Enemy Unknown. As a true successor to the beloved strategy classic, it has to sate the expectations of those that played the 1993 original. But, it needs to be flashy enough to catch the attention of the modern console gamer. How does one go about making a turn-based strategy game appeal to the masses?
Simple: stay as true to the original X-COM as possible. Fighting an alien invasion where the stakes are so high makes for great drama, no matter what the genre. Thanks to the game's unforgiving and brutal difficulty, every move matters that much more. Whereas other games had me mowing down hundreds of enemies, Enemy Unknown made me feel like every decision I made was crucial.
Read more: No more action points »
by Andrew Yoon, May 22, 2012 5:00am PDT
Although 2K Marin's first-person reboot of XCOM has disappeared into the ether, Firaxis' strategy game has been dated. XCOM: Enemy Unknown will be available on PC, Xbox 360, and PlayStation 3 on October 9th.
Of course, no release date announcement is complete without mentioning pre-order bonus incentives. Pre-ordering the game from select retailers will entitle you to the "Elite Soldier Pack." This DLC add-on includes a classic X-COM soldier, inspired by the original UFO Defense. Soldiers can also be customized with a Deco pack and "complete color customization."
Read more: Special Edition exclusively for PC »
by Jeff Mattas, Apr 10, 2012 11:45am PDT
XCOM: Enemy Unknown is a re-imagining of the turn-based tactics and RPG elements found in the original X-Com: UFO Defense. Enemy Unknown producer Garth DeAngelis recently talked about the game that core fans of the series have been waiting for, and the focus on accessibility while keeping challenges in-tact.
"We look at games like Demon's Souls and Dark Souls and Minecraft and Dwarf Fortress, and we think there's a little bit of a renaissance of difficulty in games. Gamers are buying those experiences, clearly, and they're not easy games," DeAngelis said. "They're challenging. You can lose. You can fail. And failure is part of games. So we wanted to bring it back, and we thought, you know, it's a pillar of X-Com."
Read more: 'Iron Man' mode for veterans »
by Alice O'Connor, Mar 16, 2012 9:45am PDT
by Andrew Yoon, Mar 06, 2012 9:00am PST
XCOM: Enemy Unknown was a breath of fresh air for long-time X-COM fans, terrified of 2K Marin's FPS reboot of the franchise. The bullet point of features for Enemy Unknown sound like a wishlist for fans of the original: strategy, character customization, and yes, perma-death.
However, one feature stood out in my hands-off demo of the Firaxis-developed turn-based strategy game. Enemy Unknown features randomly selected levels and procedurally generated layouts that make it "impossible" to see everything the game has to offer on one playthrough.
Read more: Replayability is a huge design pillar »
by Alice O'Connor, Feb 16, 2012 6:00am PST
by Steve Watts, Jan 31, 2012 5:30pm PST
Sid Meier has been in the industry for years, long enough to see new trends rise and fade. How does the luminary plan on approaching tablet and mobile games?
"Essentially, I think we would not approach [mobile/tablet gaming] differently," Meier said. "I think we would imagine, what would be a game we would like to play, on this platform with this technology, and then make that game."
Read more: Mobile brings new possibilities 'waiting to be explored' »
by Steve Watts, Jan 23, 2012 2:45pm PST
For classic strategy fans, the announcement of XCOM: Enemy Unknown was a breath of fresh air. Rather than take the series in a radical new direction (like its cousin, simply titled XCOM), Enemy Unknown pays homage to the older title. Apparently Firaxis feels the same way, and creative development head Sid Meier feels the game could potentially draw in different types of gamers.
"In our dreams we pull in strategy game players, we pull in action players, we pull in RPG players," Meier said.
Read more: 'An action gamer might think strategy is pretty fun too' »
by Steve Watts, Jan 20, 2012 10:45am PST
Julian Gollop, creator of the original X-COM game, hasn't had a hand in the XCOM first-person reboot from 2K Marin, nor the more recently announced strategy game, XCOM: Enemy Unknown from Firaxis. It's clear which one he prefers though, sharing his thoughts on the strategy game and calling the shooter direction "disappointing" for its departure from the series' roots.
"I thought it was a great shame because it was going down the same route as some of the previous X-COM sequels, like Interceptor and Enforcer - in other words, going completely against turn-based combat," Gollop said.
Read more: Are turn-based games a 'completely niche market'? »
"That's what the rabid X-Com fans want to hear, though. And it wasn't every time something ..."
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