Some XCOM 2 mods you can play from day one

Mods for your mods for your mother's mods.

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For those who have been living in the dark, we recently learned that Long War Studios, the modders responsible for some of the most popular XCOM mods, has been brought onboard to help create mods for the launch of the next chapter in the XCOM series. So far we haven't been able to find out much information about what type of mods XCOM modders Long War Studios are working on.  Today Eurogamer managed to get an inside look at just a few of the mods that we'll be able to play when XCOM 2 releases on February 5.

According to a back and forth between Eurogamer writer Chris Bratt and Long War's lead designer John Lumpkin, one of the first mods available to players is a new breed of weapons, submachineguns. According to a statement by Lumpkin, "They won't do as much damage and they don't have as much ammunition as an assault rifle, but a soldier that carries them is faster and also harder to detect." Of course these items don't come off without any penaltie. We don't have all the details quite yet, but I'm susre the trade-offs will be something to take into consideration if Long War's work on previous XCOM titles is anything to take note of.

The other two mods mentioned during Bratt and Lumpkin's conversation include a bunch of new leadership perks for certain XCOM soldiers, though it does limit one leader to each squad, as well as a new enemy type that they have titled the Muton Centurion. The basic premise behind these mods really seems to be looking to allow players to pick and choose, easily customizing their own campaigns to their own likings. It's a really neat idea to have the team working so closely with the developers, and we're looking forward to seeing what other nifty ideas come out of the Long War studio.

Lumpkin also mentioned that right now they don't have any solid plans to release a fullscale Long War mod... not yet at least.

Source: Eurogamer

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Joshua holds a Bachelor of Fine Arts in Creative Writing and has been exploring the world of video games for as long as he can remember. He enjoys everything from large-scale RPGs to small, bite-size indie gems and everything in between.

From The Chatty
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    January 30, 2016 12:30 PM

    Josh Hawkins posted a new article, Some XCOM 2 mods you can play from day one

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      January 30, 2016 1:30 PM

      Cool but a little underwhelming considering their history, I'm sure we'll see more stuff though

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        January 30, 2016 1:41 PM

        I don't really know why you'd want to play with any mods on day 1 anyway (unless it's technical stuff like an FOV tweak in an FPS). Enjoy the game they made, then figure out what parts you think might warrant changes/additions.

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          January 30, 2016 1:50 PM

          Yeah that's true I'll play through vanilla first anyway

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            January 31, 2016 2:19 AM

            Although now that I've seen footage of the smg, it's not thaaaat game breaking...

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      January 31, 2016 12:08 AM

      The pax panel on twitch was really good, talks about those 3 mods and the tools

      Shows the map system, the toolkit, the tactical skirmish, replay, debug modes

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