by John Keefer, May 23, 2013 9:30am PDT
by Alice O'Connor, May 02, 2013 6:45am PDT
by John Keefer, Apr 25, 2013 1:00pm PDT
by John Keefer, Mar 28, 2013 8:30am PDT
Pretty much every game Firaxis Games has ever developed is prefixed with either "Sid Meier" or "Civilization." But, that changed last year with the release of XCOM: Enemy Unknown. Later this year, the studio dips into yet another original experiment: Haunted Hollow, a free-to-play mobile game.
"Firaxis, like many other game companies, sees mobile as the land of opportunity for expanding and we want to diversify," lead designer David McDonough told Shacknews. "We are traditionally a PC shop, but one cannot live by Civ alone. Firaxis wants to grow as a company creatively, so mobile seems like a great place to try out."
Read more: How lunch made Firaxis' next game »
by John Keefer, Mar 21, 2013 4:00pm PDT
by Alice O'Connor, Mar 15, 2013 6:00am PDT
by Alice O'Connor, Feb 26, 2013 11:15am PST
by Andrew Yoon, Jan 25, 2013 12:00pm PST
COMMANDERS... You have performed... admirably, considering the situation. You managed to beat competition from what should have been Game of the Year contenders this year, and did remarkably well. The odds were always stacked against you, and earning support from Gamers around the world was always going to be a challenge. Would hardcore fans offer their support, given how radically different Enemy Unknown is from the original UFO Defense? And what about the hyphen? More casual gamers may have struggled to see the appeal of a turn-based strategy game in 2012. "Why isn't this a FPS?," they might have proclaimed. Who could have known there was so much power hidden in this relic of a genre?
Read more: Why XCOM: Enemy Unknown made our Top 10 »
by Andrew Yoon, Dec 19, 2012 12:00pm PST
Many publishers have been sending holiday cards to ye olde Shacknews office. However, this one from 2K Games merits special attention.
A simple black card with XCOM's "Vigilo Confido" logo emblazoned on it opens up with a warning. The card tells us to consider Enemy Unknown "for any annual video game awards" because "future funding for the XCOM project may depend on it."
Watch: Holiday Card of the Year »
by Andrew Yoon, Dec 04, 2012 7:30am PST
You'll have to start a brand new campaign to access any of the new content for XCOM: Enemy Unknown's "Slingshot" add-on. Considering how great the core game is, that's not really a bad thing. Unlike other DLC expansions, Slingshot is integrated into the campaign, with Council missions triggering at key moments in the story.
It's clear that XCOM's first add-on was designed to address some of the cosmetic complaints fans had about the original game. Although the threat is global, and the game takes you to places around the world, you never feel like you leave the good ol' US of A in the game. Whether you're in Mumbai, Johannesburg, or Shanghai, you always feel like you're in some generic middle American suburb.
Read more: Unambitious and lacking in content »
by Andrew Yoon, Nov 30, 2012 5:00am PST
The first expansion pack for XCOM: Enemy Unknown lands on PlayStation Network, Xbox Live, and PC December 4th. It will be available for $6.99 (560 Microsoft Points).
As previously announced, "Slingshot" adds three new missions to the campaign set in China, promising to add a bit more structure and narrative to the mostly randomly-generated game. To access the add-on's new content, you'll need to start a brand new game; the first opportunity to partake in a DLC mission should occur around when you make your first encounter with a downed ship.
Read more: Beat the missions, unlock new bonuses »
by Andrew Yoon, Oct 31, 2012 9:30am PDT
by Alice O'Connor, Oct 23, 2012 2:00pm PDT
Hands up, who wants more XCOM: Enemy Unknown? You do. It's you. All of you. Delightfully, more is coming "soon" in the 'Slingshot' DLC, announced today by publisher 2K Games. The new Council missions will see your squad "meet an enigmatic Triad operative, divert an alien ship's course, and do battle with the aliens in the skies over China." Ooh, exciting!
Read more: Elite Soldier Pack sold to all now »
by Andrew Yoon, Oct 03, 2012 2:30pm PDT
XCOM: Enemy Unknown's release next week marks the return of a franchise in hiding for over a decade. But, how has it changed since its inception? Developer Firaxis Games has released Enemy Unknown's original pitch video--the same video used to get publisher 2K Games on board the series revamp.
Many similarities to the final product can be seen, but there are a few differences. For one, the camera is much closer to the characters, and movement is severely restricted. Additionally, there's a time gauge that lead designer Jake Solomon says ended up making the game "too slow."
Watch: X-COM versus XCOM »
by Alice O'Connor, Sep 07, 2012 6:00am PDT
by Alice O'Connor, Aug 28, 2012 6:45am PDT
by Steve Watts, Jul 02, 2012 1:30pm PDT
by Andrew Yoon, Jun 26, 2012 10:00am PDT
Hyperviolence was all the rage at this year's E3. However, only one hyperviolent game could take the crown. The Game Critics Awards have finally been determined, and Naughty Dog has come on top with The Last of Us. Its strong performance pushed PS3 to the top of the heap, with PS3 as the most-winning platform. Sony Computer Entertainment is the most-winning publisher as well, with 7 awards.
Read more: The complete winners list »
by Alice O'Connor, Jun 04, 2012 7:36pm PDT
How exactly can one sell a turn-based tactical game to the E3 audience, those hooting, hollering troglodytes who clap and roar because they recognise a character in a video game? The approach taken by XCOM: Enemy Unknown, at least, is to pretend you're something else entirely with a very flashy E3 trailer.
Watch: And I would've gotten away with it too... »
by Alice O'Connor, Jun 04, 2012 6:45am PDT
by Steve Watts, May 24, 2012 12:45pm PDT
by Andrew Yoon, May 23, 2012 12:00pm PDT
Firaxis has a daunting challenge to overcome with XCOM: Enemy Unknown. As a true successor to the beloved strategy classic, it has to sate the expectations of those that played the 1993 original. But, it needs to be flashy enough to catch the attention of the modern console gamer. How does one go about making a turn-based strategy game appeal to the masses?
Simple: stay as true to the original X-COM as possible. Fighting an alien invasion where the stakes are so high makes for great drama, no matter what the genre. Thanks to the game's unforgiving and brutal difficulty, every move matters that much more. Whereas other games had me mowing down hundreds of enemies, Enemy Unknown made me feel like every decision I made was crucial.
Read more: No more action points »
by Andrew Yoon, May 22, 2012 5:00am PDT
Although 2K Marin's first-person reboot of XCOM has disappeared into the ether, Firaxis' strategy game has been dated. XCOM: Enemy Unknown will be available on PC, Xbox 360, and PlayStation 3 on October 9th.
Of course, no release date announcement is complete without mentioning pre-order bonus incentives. Pre-ordering the game from select retailers will entitle you to the "Elite Soldier Pack." This DLC add-on includes a classic X-COM soldier, inspired by the original UFO Defense. Soldiers can also be customized with a Deco pack and "complete color customization."
Read more: Special Edition exclusively for PC »
by Jeff Mattas, Apr 10, 2012 11:45am PDT
XCOM: Enemy Unknown is a re-imagining of the turn-based tactics and RPG elements found in the original X-Com: UFO Defense. Enemy Unknown producer Garth DeAngelis recently talked about the game that core fans of the series have been waiting for, and the focus on accessibility while keeping challenges in-tact.
"We look at games like Demon's Souls and Dark Souls and Minecraft and Dwarf Fortress, and we think there's a little bit of a renaissance of difficulty in games. Gamers are buying those experiences, clearly, and they're not easy games," DeAngelis said. "They're challenging. You can lose. You can fail. And failure is part of games. So we wanted to bring it back, and we thought, you know, it's a pillar of X-Com."
Read more: 'Iron Man' mode for veterans »
by Alice O'Connor, Mar 16, 2012 9:45am PDT
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