Feature News


Sometimes Always Monsters Preview: Falling Down

By Cassidee Moser, Aug 31, 2016 3:00pm PDT

The sequel to Always Sometimes Monsters is tackling themes and issues from the top down. 


"That title was incredibly confusing to me at first. I thought this was a remake or a rerelease ..."

- Zollington see all 2 comments

Battlefield 1 Open Beta Impressions: Not Quite Leading the (Bayonet) Charge

By Brittany Vincent, Aug 30, 2016 7:35pm PDT

Battlefield 1's Open Beta showcases some of the game's upcoming multiplayer mode. Our impressions from our time with the game. 


"It's to encourage you from not staying in the spawn and sniping all the damn live long day."

- Dschinghis Khan see all 16 comments

Infinity and Beyond: (Some of) the Best Mods for No Man's Sky

By David Craddock, Aug 30, 2016 10:00am PDT

Whether you want bigger trees or new modes of travel, these mods will refine your experience.


"With mods, this game is great. Without, not so much. Good thing is there is a very active mod ..."

- Visceral Monkey see all 2 comments

Hearthstone 'One Night in Karazhan' Interview: Designers on Purify, Arena, and Secrets

By Steve Watts, Aug 26, 2016 9:00am PDT

We talk with lead designer Dean Ayala and senior software engineer Rachelle Davis about the controversial Purify card, the philosophy driving the upcoming Arena balance tools, and why a Secrets Rogue isn't on the way.


Hearthstone 'One Night in Karazhan' Heroic Guide: The Menagerie

By Steve Watts, Aug 25, 2016 2:15pm PDT

Read all about how to defeat The Curator, Nightbane, and Terestian Illhoof in the extra-tough Heroic challenges.


Quake Champions Interview with Tim Willits @ QuakeCon 2016

By Asif Khan, Aug 25, 2016 12:30pm PDT

Watch the interview or read the transcript to learn more about how Tim Willits and his team are "Laser beam focused on making the best competitive multiplayer game we possibly can."


"Yeah it's great to see that legacy continue, Doom running at 144Hz is fucking gorgeous, just ..."

- node see all 25 comments

Grow Up Review: Grow Big

By Cassidee Moser, Aug 25, 2016 11:00am PDT

The follow-up to Grow Home, Grow Up has a lot of the same charm and style as its predecessor. But it still has a couple of key issues. 


How to Craft Items, Biocells, Ammo and more in Deus Ex: Mankind Divided

By Daniel Perez, Aug 24, 2016 2:00pm PDT

Spare parts can not only be used to upgrade your weapons, but you can also craft items, But how? We're here to help!


Deus Ex: Mankind Divided: How To Fix The Mouse Acceleration Bug

By Daniel Perez, Aug 24, 2016 11:45am PDT

We know the story: your mouse is going absolutely bonkers while playing Deus Ex: Mankind Divided. Well -- we've got the fix right here!


Deus Ex: Mankind Divided: How to Successfully Survive in the Breach

By Cassidee Moser, Aug 24, 2016 6:00am PDT

Mankind Divided's online mode Breach has a lot of content and information to dig through. Here are some starter tips for beginners. 


How to master conversations and character debates in Deus Ex: Mankind Divided

By David Craddock, Aug 23, 2016 3:35pm PDT

Who needs bullets? These tips will help you talk your way out of any situation.


Deus Ex: Mankind Divided – How to manage your inventory

By David Craddock, Aug 23, 2016 3:14pm PDT

Don't fancy playing inventory-Tetris every 30 seconds? Learn how to keep your inventory neat and tidy.


Titanfall 2 game director on a slower-paced multiplayer

By Ozzie Mejia, Aug 23, 2016 12:00pm PDT

Following our chat about the Titanfall 2 campaign, game director Steve Fukuda spoke to Shacknews about multiplayer, slowing down its pace, a fresh approach to map design, and keeping the online community alive.


"I wish you had asked pyide and wadmassi for questions. I really want titanfall to be good. I'm ..."

- EnderWigginDA see all 14 comments

Shack Ten: Games that Probably Have a Third Level But Who Knows

By Shack Staff, Aug 19, 2016 3:00pm PDT

The Shack Ten returns, with a look back at games we never finished, and you didn't finish, and as far as we can tell no living person has finished.


"In Double Fine's wonderful "Devs Play" series on YouTube, the developer of The Lion King talks ..."

- LizardDude see all 4 comments

Metroid Prime: Federation Force Review: Big Bots

By Brittany Vincent, Aug 19, 2016 11:28am PDT

Oh no! The latest Metroid title is a spinoff! Woe is me! How does it stack up? Our review. 


"This is pretty much what I was hoping for. What I saw of the game looked solid mechanically and ..."

- RaptorII see all 5 comments