by Kat Bailey, Jan 26, 2012 11:00am PST
When The Witcher 2 arrived on the PC last year, it was considered by some to be a dark horse candidate for the best RPG of the Year [and it wound up winning Game of the Year here on the Shack -- ed.]. It had its share of commercial success as well, going on to sell some 1 million units. Yet, when I asked friends and colleagues if they planned on picking it up, the typical response was, "We'll wait for the console version."
Read more: Three things set the Witcher 2 apart »
by Jeff Mattas, Jan 05, 2012 1:00pm PST
I've still got seemingly countless hours to go before I save the galaxy in the name of the Republic. Now that my Jedi Shadow Bukowski has reached level twenty-three in Star Wars: The Old Republic, I've been able to spend some time delving into things like crafting, assigning points to my skills, and have even participated in some epic-looking space combat in my new personal starship. With a few caveats, these additional systems and gameplay mechanics have continued to add welcome layers to the MMO that is engaging me in a way that few others have before.
Read more: Flyin' and craftin' »
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- sickVisionz See all 27 comments