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I Am Alive Development Moves to Splinter Cell Engine

Ubisoft's upcoming survival adventure game, I Am Alive, has been delayed again for a fairly major development reboot.

The project, originally due in 2009, is being "totally re-engineered" and will use the Splinter Cell engine, Ubisoft CEO Yves Guillemot declared in a recent conference call covered by CVG. Back in March of 2009, we reported that I Am Alive's development, which had begun at Darkworks, had since shifted entirely to Ubisoft Shanghai. Read more »

"Sounds like they didn't have a clear vision of the type of game they wanted to make to begin with."
- Dr_Cube    See all 19 comments


I Am Alive Gets New Developer

Independent developer Darkworks and publisher Ubisoft have revealed that they are no longer collaborating on the upcoming first-person survival game I Am Alive.

The project is now in the hands of Ubisoft Shanghai, which was aiding in development.

Originally slated to arrive this year, I Am Alive was recently delayed and may not make it out until early 2010. According to an Ubisoft statement posted by Darkworks: Read more »

"And they managed to make the worst Ghost Recon game. Ghost Recon 2: 2007 for PS2/GC is such a ..."
- roushimsx    See all 14 comments


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I Am Alive PlayStation Network launch trailer

I Am Alive finally hits the PlayStation Network, and you must strive to survive in the post-apocalyptic town of Haventon following a worldwide calamity.

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