I Am Alive Development Moves to Splinter Cell Engine
by Jeff Mattas, Jan 18, 2010 4:10pm PSTUbisoft's upcoming survival adventure game, I Am Alive, has been delayed again for a fairly major development reboot.
The project, originally due in 2009, is being "totally re-engineered" and will use the Splinter Cell engine, Ubisoft CEO Yves Guillemot declared in a recent conference call covered by CVG. Back in March of 2009, we reported that I Am Alive's development, which had begun at Darkworks, had since shifted entirely to Ubisoft Shanghai.
"Everything we do is fresh now on that product and we think it can be very good quality," said Guillemot, "but it's not going to come this financial year," suggesting you won't be able to test your post-disaster survival skills until sometime after April 1, 2011.
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In any case, I hope this game doesn't fall into development hell. This game has had my interest since it was first shown and announced. I like Ubisoft, and they've proved themselves competent, so it'll only be a matter of time.