by Steve Watts, Jan 18, 2013 10:00am PST
by Alice O'Connor, Apr 03, 2012 6:00am PDT
by Jeff Mattas, Oct 28, 2011 5:15pm PDT
One of the most fascinating finalists at this year's IndieCade festival was developer Alexander Bruce's unique first-person puzzle game, Antichamber. Formerly known as Hazard: The Journey of Life, Antichamber differs from anything else I've played in a couple of important ways. Its captivating, yet simple visual style uses elegant geometry and bright splashes of color to help keep players focused on its thought-provoking puzzles.
Watch: The Alexander Bruce interview »
by Jeff Mattas, Oct 27, 2011 7:45pm PDT
One of my favorite finalists at IndieCade 2011 was a surreal first-person puzzle game called Antichamber, developed by Alexander Bruce. Set in world of which M.C. Escher could have been the architect, the game presents players with puzzles that challenge many preconceived notions of perception, and even raises some philosophic questions. Visually, the game isn't quite like anything I've seen before, and the modified engine on which it's running is not one I would have guessed.
Read more: 'Everything looks like an Unreal Engine game!' »
by Jeff Mattas, Oct 08, 2011 8:00am PDT
IndieCade 2011 is officially open to the public today and Sunday. If you live in or near Culver City, Los Angeles, the open-air festival is a great opportunity to not only play some fun and innovative games with friendly, like-minded folks; it's also an opportunity to get a glimpse behind the curtain and talk to the independent developers who created them. There are events and conferences to attend as well, if you wish, but getting your hands on the games themselves won't cost you a cent.
Read more: What's there worth seeing?
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