by John Keefer, May 23, 2013 9:30am PDT
by Alice O'Connor, May 23, 2013 5:30am PDT
Good old Rockstar, you can rely on it to offer special edition goodies slightly more interesting than the usual cruft and rubbish that wants to fill your shelves. The developer today announced a Special Edition and Collector's Edition for Grand Theft Auto 5, offering in-game goodies like bonus outfits and vehicles as well as feelies from blueprint maps to a Los Santos cap. Also, everyone who pre-orders any old edition gets a blimp. A blimp!
Read more: A blimp, seriously! »
by Ozzie Mejia, May 14, 2013 1:00pm PDT
by Andrew Yoon, May 13, 2013 6:30pm PDT
by Andrew Yoon, May 13, 2013 5:00am PDT
XCOM has been delayed so often and has changed so drastically that it may be hard to keep track of what the game is. Is it still a FPS? (No.) Is it related to last year's XCOM game? (Not really.) Is it still called XCOM? (No, it's now called The Bureau: XCOM Declassified.)
Don't worry if you haven't been able to keep track of The Bureau's many changes. XCOM as it is today can be best summed up as this: Mass Effect, set in the 60s.
Read more: XCOM: Rainbow Six »
by John Keefer, May 10, 2013 9:45am PDT
The Civilization 5: Brave New World expansion puts new focus on tourism and culture, including a new Cultural victory that lets you besiege other civs with just how cool you are with all the works of your new artists and composers. A new trailer goes into a bit more detail, including how the masterpieces will bring in the tourists.
Watch: Be the envy of other cultures »
by Ozzie Mejia, May 09, 2013 10:15am PDT
You often hear the expression "Christmas in July," but this is the first time I've seen Halloween come in May. That appears to be the case in the latest 1v1 turn-based strategy game for iOS from Firaxis (XCOM: Enemy Unknown, Civilization V) and 2K Games. Despite its odd release window, Haunted Hollow proves to be charming and engaging, even managing to overcome many typical free-to-play tropes.
Read more: Play with friends »
by Steve Watts, May 09, 2013 8:30am PDT
Sid Meier's Ace Patrol is now available on the iOS App Store, and Firaxis has produced a trailer to show off the game in action. The newsreel presentation shows off a few glimpses of the strategic movements, in-air combat, and upgrades available.
Watch: High-flying combat »
by John Keefer, May 08, 2013 10:30am PDT
The game is still several months away, but Rockstar Games continues to open the Grand Theft Auto 5 goody box wider and wider. Today, released 32--yes, thirty-two--new screenshots for the game, showing vehicles, Los Santos scenery, and the game's stars is various stages of planning destruction.
These new images come only a week after Rockstar released three new trailers, and revealed details about spending money, and the various abilities of Michael, Franklin and Trevor.
See: More of scenic Los Santos »
by David Craddock, May 02, 2013 4:00pm PDT
Editor's Note: In part 1 of Grand Theft Auto DNA, we explored how vehicles and driving physics evolved over the GTA series. Today, we discuss the role of sandbox environments like Liberty City and San Andreas.
Playing a Grand Theft Auto game is a lot like observing an ant farm. The AI-controlled citizens of Rockstar North's worlds drive around, obey traffic laws or blow red lights, loiter on the sidewalk to panhandle and gab with friends, and throw fisticuffs after getting into a fender bender at the intersection of Columbus and Jade. I've spent hours in each GTA sandbox just driving around, marveling at how alive each world feels.
Read more: Setting the bar for open-world games »
by Alice O'Connor, May 02, 2013 6:45am PDT
by John Keefer, May 01, 2013 9:40am PDT
Firaxis Games already has one original iOS game in the works, but the popular strategy developer is releasing a new game with Sid Meier's name attached and it is hitting the App Store next week, publisher 2K Games announced announced today.
Read more: Free-to-play on May 9 »
by David Craddock, May 01, 2013 4:00pm PDT
Editor's Note: In part 1 of our Grand Theft Auto DNA, we dissect the driving system in GTA 3, Vice City, San Andreas, and GTA 4 to understand how driving evolved over the course of those series, and how it should work in the upcoming GTA 5.
In August 2001, Sony's PlayStation 2 celebrated its first birthday with little fanfare. More a glorified DVD player than a hot-ticket game machine, the PS2 lacked a system seller, industry jargon for a game so popular that gamers plunked down hundreds of dollars on a console just to experience that one game. Two months later in October, Rockstar North filled the void with Grand Theft Auto 3, an open-world romp where players could hijack cars, splatter pedestrians, treat traffic jams like impromptu destruction derbies, and wage crime sprees.
Read more: What made the early games great »
by John Keefer, Apr 30, 2013 8:10am PDT
Grand Theft Auto 5 doesn't really need a lot of hype to get fans excited about the game, but Rockstar has decided to release not one, but three new trailers today. Main protagonists Trevor, Michael and Franklin each get their own videos showing them conducting business in their own way in Los Santos.
Watch: The boys in action »
by Andrew Yoon, Apr 26, 2013 12:01am PDT
After years of silence, the XCOM FPS has resurfaced as a tactical cover-based third-person shooter known as The Bureau: XCOM Declassified. Yet, in spite of a new perspective and a new title, 2K Games insists that their re-revealed game is not a reboot. Instead, it's simply an "evolution" of the long-in-development game.
"The game has not restarted over and over again," 2K Marin VP Alyssa Finley told Shacknews in an interview. "If you look back at the game we showed in 2010, you'll see some of the same enemies, you can see some of the same teammates. This really is an evolution."
Read more: How 'Tag Mode' turned into 'Battle Focus' »
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