by John Keefer, Mar 21, 2013 2:30am PDT
Apparently, Elizabeth from BioShock Infinite is something of a franken-woman. According to a new video released by Irrational Games, her character was constructed from four different people. Courtnee Draper gives her her voice, while Heather Gordon is her motion capture actress. Character motivations come from level designer Amanda Jeffrey, while her real-life persona from Russian cosplay personality Anna "Omerli" Moleva.
Watch: How Elizabeth came together »
by Andrew Yoon, Mar 20, 2013 2:30pm PDT
It took more than two years for Mac gamers to get the original BioShock on their OS X machines. However, the wait for BioShock Infinite will be considerably shorter. The Mac-porting wizards at Aspyr Media have announced that Infinite will be available this summer.
Read more: Min-spec not yet revealed »
by Andrew Yoon, Mar 19, 2013 10:45pm PDT
Borderlands is being turned into a cartoon. But, in quite an unusual way.
Gearbox has announced a new partnership with the Academy of Art University that will have students working together to create an original animated short film set in the Borderlands universe. The "Borderlands Cooperative" will have students from multiple disciplines work together to make the film a reality--before its end-of-year deadline.
Read more: Students to get 'valuable experience' »
by John Keefer, Mar 18, 2013 10:40pm PDT
With BioShock Infinite just a week away from release, TV marketing for the game has begun. A new minute-long CG commercial debuted with AMC's The Walking Dead, and shorter variations will find their way onto your TV soon enough.
Watch: Face-shooting a handyman »
by Alice O'Connor, Mar 15, 2013 6:00am PDT
by John Keefer, Mar 14, 2013 1:45pm PDT
With BioShock Infinite less than two weeks away from release, we are getting a few more bits and pieces about Booker DeWitt's upcoming adventures in Columbia. The new "False Shepherd" trailer shows skyhook mayhem, hand-stabbing and DeWitt's tendency to drink elixirs with no labels.
Watch: Don't mess with Elizabeth »
by John Keefer, Mar 12, 2013 6:00pm PDT
Before Gearbox Software came up with the look and personalities of Borderlands characters Roland, Mordecai, and Lilith, they devised the basic archetype of each class, with each originally represented in art as a blockhead, a conehead and a spherehead.
Read more: A UI of beakers and IV bags »
by Alice O'Connor, Feb 26, 2013 11:15am PST
by Steve Watts, Feb 20, 2013 9:45am PST
We heard last week that Take-Two Interactive acquired the rights to the WWE license, and now we know the publisher will start putting that license to use this fall with WWE 2K14. Take-Two's five-year deal is bringing on Japanese developer Yuke's, as well as designers from THQ's WWE studio, who will be reporting to 2K Sports' developer Visual Concepts.
Read more: 'It was nice to finally go out and date a few other companies' »
by Alice O'Connor, Feb 19, 2013 3:30pm PST
With the power to open rifts into other realities and even the 1980s, BioShock Infinite co-star Elizabeth is clearly very special and important. Why, just think of the fortunes you could make by popping back to stock up on ironic vintage t-shirts before they were ironic or vintage! A new trailer's dedicated to the so-called Lamb of Columbia, who you're sent to rescue and the floating city's determined to keep locked away.
Watch: Another snippet-o-rama with new bits »
by Andrew Yoon, Feb 15, 2013 11:00pm PST
Borderlands 2 fans want an increase in the game's level cap. But, it's not as easy as turning on a switch, Gearbox Software's Randy Pitchford explained. According to Pitchford, the experience system of Borderlands 2 is "complete," and that simply raising the level cap could lead to "game-breaking" situations.
"We don't just want the numbers to increase, we want the skill points. And some of the skill points are mutually exclusive; they're designed so that you know what you can build in terms of the trade-off between different trees. You can't fully build out two trees," he explained.
Read more: Cost is 'ridiculous' »
by Alice O'Connor, Feb 15, 2013 4:15pm PST
Dear publishers, if you are insistent upon releasing trailers that show anything other than gameplay footage (and I imagine you are, what with them really helping sell games and all but shh I am feigning indignation), please take some hint from BioShock Infinite's fine series 'Columbia, a Modern Day Icarus?'. No pre-rendered cinematics, dragging shots of developers talking, or staged in-engine nonsense, just delightful flavour. Part two's out now, by the way.
Watch: Alistair Bloom sorts fact from fiction »
by Alice O'Connor, Feb 14, 2013 10:00am PST
by Alice O'Connor, Jan 28, 2013 2:45pm PST
Did an entire floating city cruise around the skies over America in the 20th century? It hardly seems likely, as it's patently absurd and the plot of BioShock Infinite and all, but publisher 2K Games has put out a new video today exploring just that subject, resembling a documentary from the 1980s. It's perhaps not definitive proof, but when has television ever lied to us?
Watch: Truth From Legend with Alistair Bloom »
by Andrew Yoon, Jan 25, 2013 12:00pm PST
COMMANDERS... You have performed... admirably, considering the situation. You managed to beat competition from what should have been Game of the Year contenders this year, and did remarkably well. The odds were always stacked against you, and earning support from Gamers around the world was always going to be a challenge. Would hardcore fans offer their support, given how radically different Enemy Unknown is from the original UFO Defense? And what about the hyphen? More casual gamers may have struggled to see the appeal of a turn-based strategy game in 2012. "Why isn't this a FPS?," they might have proclaimed. Who could have known there was so much power hidden in this relic of a genre?
Read more: Why XCOM: Enemy Unknown made our Top 10 »
"Her head and hands are too big for her body, she and everyone else in B:I look like chibi ..."
- aoleon See all 11 comments