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I know I'm late to the party, but aaarghgg, it's so good.
One thing I'm constantly impressed with is the combat. When I played the demo last year I wrote it off as a crappy button masher, but having played it now for a while I can see how well done it actually is. It's mind-blowing to me how much fun they can make a what on the surface is a 2 button brawler, why hasn't it been done this elegantly before? And the animations are fucking fantastic, how can a game look this good but elsewhere in the industry some developers still have massive problems (eg: Bethesda)?
The combat has a great flow to it too but still requires a decent amount of skill in paying attention to your attackers, timing counters and tackling different types of thugs at once. On hard difficulty it's also a decent challenge, especially when you are being attacked by large groups of thugs at once. Batman isn't superhuman and he can and will die if you make a few mistakes. Sometimes I find myself barely making it through a tough fight alive and seeing that last slo-mo attack is incredibly satisfying. Other times I'm fucking Batman and feel like a total badass taking a multitude of bad dudes out in a few seconds.
God damn. I'm not even done but it's already one of all time favorites, and I'm not even a fan of Batman or comics in general, if I was I probably would have played this one much earlier. It took a damn $7.50 sale from Steam to get me on board. Looking forward to the sequel a lot now, hope they don't fuck with the formula too much.
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“We’re not trying to completely revise the system because we had a lot of positive feedback from people who played the first game, and something that we wanted to do was create a system that was easy for people to get into but still had that depth to it. We wanted to expand and build upon that system, and make the second iteration of Freeflow rather than make a complete new combat system. So it will definitely be building on the sold structure that’s already there.â€
“We’re adding a whole load of new moves for Batman. We have beatdown, which is the ability to do a quick, focussed attack on an enemy without knocking him down; we have environment counters where you can smash enemies into walls; we have combo counters where enemies can attack multiple times in one movie, multiple enemies can attack at once and you can take them down; you can do aerial attacks where you flip up off enemies into other enemies; you can do projectile counters where you parry thrown objects back at enemies. So we’re really expanding the number of moves that the player can do, but still building on the core system of ‘strike, counter, stun, evade’ that we had in the first game. As well as that, we’re also allowing the player to combo in all their gadgets. Something we didn't do completely in the first game was to totally integrate the different gadgets that you have into the Freeflow system.â€
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