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Political Wheeling Edition
- Survival Multiplayer Server IPs!
MercFox1 : 74.83.233.187:25566
Map: https://dl.dropbox.com/u/9911722/shackmap.png
Interactive Map! : http://www.maplib.net/map.php?id=10193&lat=-53.30380044277939&lng=34.5574951171875&z=10
Haxim : 199.216.192.102]s
Map: http://dl.dropbox.com/u/1307196/worldmap.png
- Teamspeak Server!
ts.shackbattles.com
Port : 9987
Vote Theos/CoreContingency 2010 for Port Wang harbourmasters!
Help support the Limeria Crossing Bridge!
http://loboca.shackspace.com/bridge.png
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It should be fairly simple - just delete the chunks outside of the boundary. In the world directory, each chunk is encoded via its x/z position, so you'd just need to nuke those chunks every time the server shuts down.
See http://www.minecraftwiki.net/wiki/Alpha_Level_Format
You may have to make some changes to the main data file that contains metadata.
I might give this an attempt sometime this week for shits.
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