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It's never as bad as you hear. Though, I guess it can get that way for periods. Crunch is the result of poor time management on a project, and it's something that's become the norm. Aggressive deadlines are set and they have to be met. AAA titles are expensive to make and publishers want you to do more with less; better profit in the end.
Hours can be very long when crunching towards a milesone, on any team, and launch is a pretty stressful time for everyone. I enjoyed the majority of my employment with EA; it's just time to move on the something different.
As for where I am going, if you read up.. you can do the math :)
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