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As in...how do you stay interested in the same game time in and time out? This is more of a question directed to Halo hardcore people who have effectively been playing the same formula since 2001. OK, so they tweak the mission structure, add a couple new bizzwhangs here and there, a new feature, new weapon set, maybe a refined HUD (HOW POSITIVELY REFINED!) But here we are, the same enemies running around in the same patterns doing the same thing. They even look the same, sound the same. Missions involving areas of drop-ship clashes or sequences of baddies you have to get through are thes ame. Weak vehicle gameplay to attempt to diversify the experience, yep that's the same. Maybe a warthog ATV here, a tank there. Yep, it's a halo game. No innovation since 2001. Same game, same gameplay. Just because your not Master Chief in this one doesn't mean there's really anything different about it. Well, maybe the fact you don't have to gulp down the stale oatmeal Halo story, Cortana, all that horseshit - maybe that's an improvement.
I hate to really be gulping the haterade this morning but I honestlyh couldn't take an hour of this game without falling asleep and promptly sent it back to gamefly. And this thing was full price. What am I missing here you guys?
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The Engineer I wouldn't exactly call a new enemy. They're more of a new character. I don't remember them ever being a factor in any fight. I mean the covenant had them in certain places and while they might have provided a differently-shaped target, they weren't really a significant part of the battle ever.
I didn't say that it didn't bring anything new at all, but compared with what you normally get in a sequel giving you a silencer and a visor mode isn't that much. (and regardless of whether ODST should be considered a sequel, comparing it with typical sequels is what this subthread is about)
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