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Chrome Shack Community Guidelines Chatty Search
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We only have 4 slots left in the alliance -- after that, we'll start purging folks who have been inactivity for several weeks (threshold is still TBD). We may even have to consider starting up a second Shack alliance!
Also, I'll be launching a new subthread today called "War Zone", to help centralize reports of attack on our alliance and coordinate offensives. If your'e ready to start mixing it up, be sure to read stuff that's posted there and pay special attention to ]pm[chem, CalibanX and Agrona -- they're our acting generals.
Finally, please double-check to make sure your Shackname and Evony nickname appear in the Who's Playing list. And apologies if you've posted your info in a previous thread and it still isn't showing up: there's a lot of data I need to pore over, and things are also really busy IRL.
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For NPC villages level n = [3..6], and probably a wider range, you can get away with attacking with just (n-1)*100 ballistae and then transporters without any losses.
The above values are with archery / mil trad / iron working / medicine / in the 7-9 range, so things are at nearly doubled their usual effectiveness if they're 10% boosts. I'm not sure how big the archery bonus is percentage-wise. Also the hero had 70 ish attack (or more).
It might be safer to send (n+1)*100 ballistae and slowly subtract 50 at a time until you lose a couple, then you know the minimum safe amount.
I'm totally just faking these transporter numbers, but you get the idea:
So, 400 ballista + 500 transporters vs. a level 3 should totally clean them out with no losses.
500 ballista + 600 transporters vs. a level 4, etc.
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