LATEST CHATTY HEADER
Subscribe to Shacknews Mercury starting at $1/month!
Chrome Shack Community Guidelines Chatty Search
Scroll down to join the conversation.
New to Shacknews? Signup for a Free Account
Already have an account? Login Now
Subscribe to Shacknews Mercury starting at $1/month!
Chrome Shack Community Guidelines Chatty Search
Scroll down to join the conversation.
Thread Truncated. Click to see all 192 replies.
Many of the Tyranid mechanics aren't obvious as there is no help text / tutorial to support it. For instance if you like lesser Tyranids - rippers / hormagaunts / termagants increase in health as you tier up your hive. Rippers reinforce for free and all of the previously mentioned tiny nids automatically reinforce free of charge near a brood pool (built by the Hive Tyrant).
Synapse, however, is probably the least understood mechanic as it comes in several flavours:
Basic Synapse:
- Granted by Hive Tyrant, Zoanthrope, Warriors
- Gives lesser Tyranids (i.e. not other Heroes, Warriors or Carnifexes) the following:
+ Deal 25% more damage
+ Take 20% less damage
+ Harder to suppress (though only slightly)
+ Rippers are IMMUNE to suppression while in synapse
+ Behave more intelligently (i.e. Termagaunts in Synapse will find cover more intelligently and will often try and keep at range, out of synapse they are slower to respond, its hard to notice in the heat of battle)
Health Synapse (Hive Tyrant Wargear upgrade and Warrior Barbed Strangler Upgrade)
- Increases the health of lesser Tyranids
- These stack with HQ upgrades
Ranged Synapse (Warrior Venom Cannon Upgrade)
- Increases ranged damage by 30%
- Adds chance to knockback on hit
Melee Synapse (Warrior Adrenal Gland Upgrade)
- Increases melee damage by 30%
- Gaunts are now able to leap at their enemies and will automatically leap over terrain
Health Regen Synapse (Zoanthrope)
- Heals nearby Tyranids
The post has been reported. Thank you!
You must be logged in to post.
You must be logged in to post.