LATEST CHATTY HEADER
Subscribe to Shacknews Mercury starting at $1/month!
Chrome Shack Community Guidelines Chatty Search
Scroll down to join the conversation.
New to Shacknews? Signup for a Free Account
Already have an account? Login Now
Subscribe to Shacknews Mercury starting at $1/month!
Chrome Shack Community Guidelines Chatty Search
Scroll down to join the conversation.
Thread Truncated. Click to see all 192 replies.
-Divide and Conquer is an extremely useful tactic. If you get major opposition at a particular point, divide your forces and either flank or attack another point and as the enemy moves to intercept your secondary force you can move in your primary. Alternatively, you can back out and devote all your squads to contesting points.
-Resource acquisition is key to maintaining a successful task force. Don't destroy enemy power generators-- capture the point and use them for yourself!
-Pay attention to all sources of cover; buildings, ridges, ruins, brush. All of these mitigate the damage your squad takes, allowing your guys to win/survive until reinforcements arrive.
-Use retreat liberally. A new squad will always cost you more than reinforcements. (reinforcements cost about 10% of original squad cost and are near instant)
-Understand the units you are using and what their purpose is. Slugga Boyz iz not for shootin' Termagaunts are not for leading assaults, guardians are not for frontline assault.
-Your Commander is there to help your army, not the other way around. Don't engage enemy squads with only your commander if you can help it.
-Jump Pack/Teleport units are for dismantling enemy formations (Heavy Bolter Devastator Squads, Lootas, Shurikens)
- Walkers are for destroying enemy encampments [turrets] (Dreadnoughts, Deff Dreds, Wraithlord, Carnifex')
- Tanks are extremely vulnerable to Walkers
I can't think of anything else right now
The post has been reported. Thank you!
You must be logged in to post.
You must be logged in to post.