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With all of the closures in the last few months, I wonder if we'll see any kind of shift in how the industry operates. Honestly, I think we need to see a shift away from these monolithic titles that consume an entire company for years and requires hundreds of employees, to smaller more diverse titles so dev houses can have more than one game every 4 years on the market, and one flop doesn't mean the end of the line for the entire company.
Now, I'm sure someone's going to jump in here and start yelling about how it's the global recession that's doing this, and these poor companies just can't stand in the face of such odds, but titles like Haze were flops before the pinch happened. And even with the recession, we're still hearing about how gaming has grown by leaps and bounds in 2008.
So many companies are like a house of cards. Any disturbance will knock them over. It might be time for the structure of things to change.
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Look at games like World of Goo, Darwinia, Defense Grid etc. These are all incredibly fun games that probably didn't cost much at all to develop. They focus on gameplay over cinematics that cost hundreds of thousands of dollars, and realistic graphics.
What a lot of the industry needs now is diversity in titles. Mid and high-end games with staggered releases to keep money flowing all the time. Lessen the overall risk placed on any one project.
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