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With all of the closures in the last few months, I wonder if we'll see any kind of shift in how the industry operates. Honestly, I think we need to see a shift away from these monolithic titles that consume an entire company for years and requires hundreds of employees, to smaller more diverse titles so dev houses can have more than one game every 4 years on the market, and one flop doesn't mean the end of the line for the entire company.
Now, I'm sure someone's going to jump in here and start yelling about how it's the global recession that's doing this, and these poor companies just can't stand in the face of such odds, but titles like Haze were flops before the pinch happened. And even with the recession, we're still hearing about how gaming has grown by leaps and bounds in 2008.
So many companies are like a house of cards. Any disturbance will knock them over. It might be time for the structure of things to change.
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Big budget titles are valueable for big publishers. But I think they need to be more strategic about when they put them out. EA is doing the right thing by making new IPs and investing in new technology. But I think they miscalculated about the holiday season... especially with the economy the way it is. Sony DEFINATELY miscalculated in that regard.
I think instead of companies trying to release all their new IPs in a super packed holiday season, they'll space them out over time. EA had new IPs competing with themselves.
I think Killzone is poised to do well, because of its post holiday release in early 2009. There is always a dry season between December and February or so.... so I think it stands a good chance of making some sales.
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