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I know for a fast that when i could grab even a "decent" title for $20-$30 i bought more games,now I'm not willing to fork out $50-$60 for something that MAY be worth my time. though i have given up piracy and just lowered my purchases over all.
Also are there any numbers on how many of the pirates are from areas where a game may not be available, either due to legal issues (anti -hate laws in germany) or import problems such as excessive tariffs or political import bans?
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2) If there were no price ceiling, fair value alone could be a good metric, but the PC market has essentially established a $50 price ceiling and so there are two forms of pressure coming on prices. There is a bare minimum price at which estimated sales will allow the game to break even and the maximum price ceiling established by the market.
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